/* This file is part of GEGL * * GEGL is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 3 of the License, or (at your option) any later version. * * GEGL is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with GEGL; if not, see . * * Copyright 2003 Calvin Williamson * 2006 Øyvind Kolås */ #ifndef __GEGL_NODE_H__ #define __GEGL_NODE_H__ G_BEGIN_DECLS /*** * GeglNode: * * The Node is the image processing primitive connected to create compositions * in GEGL. The toplevel #GeglNode which contains a graph of #GeglNodes is * created with #gegl_node_new. Using this toplevel node we can create children * of this node which are individual processing elements using #gegl_node_new_child * * A node either has an associated operation or is a parent for other nodes, * that are connected to their parent through proxies created with * #gegl_node_get_input_proxy and #gegl_node_get_output_proxy. * * The properties available on a node depends on which operation is specified. * * --- * GeglNode *gegl, *load, *bcontrast; * * gegl = gegl_node_new (); * load = gegl_node_new_child (gegl, * "operation", "gegl:load", * "path", "input.png", * NULL); * bcontrast = gegl_node_new_child (gegl, * "operation", "gegl:brightness-contrast", * "brightness", 0.2, * "contrast", 1.5, * NULL); */ /** * gegl_node_new: * * Create a new graph that can contain further processing nodes. * * Return value: (transfer full): A new top level #GeglNode (which can be used as a graph). When you * are done using this graph instance it should be unreferenced with g_object_unref. * This will also free any sub nodes created from this node. */ GeglNode * gegl_node_new (void); /** * gegl_node_new_child: * @parent: a #GeglNode * @first_property_name: the first property name * @...: first property value, optionally followed by more key/value pairs, * terminated with NULL. * * Creates a new processing node that performs the specified operation with * a NULL terminated list of key/value pairs for initial parameter values * configuring the operation. Usually the first pair should be "operation" * and the type of operation to be associated. If no operation is provided * the node doesn't have an initial operation and can be used to construct * a subgraph with special middle-man routing nodes created with * #gegl_node_get_output_proxy and #gegl_node_get_input_proxy. * * Return value: (transfer none): A newly created #GeglNode. The node will be destroyed by the parent. * Calling g_object_unref on a node will cause the node to be dropped by the * parent. (You may also add additional references using * g_object_ref/g_object_unref, but in general relying on the parents reference * counting is easiest.) */ GeglNode * gegl_node_new_child (GeglNode *parent, const gchar *first_property_name, ...) G_GNUC_NULL_TERMINATED; /*** * Making connections: * * Nodes in GEGL are connected to each other. The resulting graph of nodes * represents the image processing pipeline to be processed. * * --- * gegl_node_link_many (background, over, png_save, NULL); * gegl_node_connect_to (translate, "output", over, "aux"); * gegl_node_link_many (text, blur, translate, NULL); */ /** * gegl_node_connect_from: * @sink: the node we're connecting an input to * @input_pad_name: the name of the input pad we are connecting to * @source: the node producing data we want to connect. * @output_pad_name: the output pad we want to use on the source. * * Makes a connection between the pads of two nodes. * * Returns TRUE if the connection was successfully made. */ gboolean gegl_node_connect_from (GeglNode *sink, const gchar *input_pad_name, GeglNode *source, const gchar *output_pad_name) G_DEPRECATED_FOR (gegl_node_connect or gegl_node_link if pads are "input" and "output"); /** * gegl_node_connect_to: * @source: the node producing data we want to connect. * @output_pad_name: the output pad we want to use on the source. * @sink: the node we're connecting an input to * @input_pad_name: the name of the input pad we are connecting to * * Makes a connection between the pads of two nodes. * * Returns TRUE if the connection was successfully made. */ gboolean gegl_node_connect_to (GeglNode *source, const gchar *output_pad_name, GeglNode *sink, const gchar *input_pad_name) G_DEPRECATED_FOR (gegl_node_connect or gegl_node_link if pads are "output" and "input"); /** * gegl_node_connect: * @a: a node * @a_pad_name: and the pad of the node we want connected. * @b: another node * @b_pad_name: and its pad to be connected. * * Makes a connection between the pads of two nodes, one pad should * be a source pad the other a sink pad, order does not matter. * * Returns TRUE if the connection was successfully made. */ gboolean gegl_node_connect (GeglNode *a, const gchar*a_pad_name, GeglNode *b, const gchar*b_pad_name); /** * gegl_node_link: * @source: the producer of data. * @sink: the consumer of data. * * This is equivalent to gegl_node_connect (source, "output", sink, "input"); */ void gegl_node_link (GeglNode *source, GeglNode *sink); /** * gegl_node_link_many: * @source: the producer of data. * @first_sink: the first consumer of data. * @...: NULL, or optionally more consumers followed by NULL. * * Synthetic sugar for linking a chain of nodes with "output"->"input". The * list is NULL terminated. */ void gegl_node_link_many (GeglNode *source, GeglNode *first_sink, ...) G_GNUC_NULL_TERMINATED; /** * gegl_node_disconnect: * @node: a #GeglNode * @input_pad: the input pad to disconnect. * * Disconnects node connected to @input_pad of @node (if any). * * Returns TRUE if a connection was broken. */ gboolean gegl_node_disconnect (GeglNode *node, const gchar *input_pad); /*** * Properties: * * Properties can be set either when creating the node with * #gegl_node_new_child as well as later when changing the initial * value with #gegl_node_set. * * To see what properties are available for a given operation look in the Operations reference or use * #gegl_node_get. */ /** * gegl_node_set: * @node: a #GeglNode * @first_property_name: name of the first property to set * @...: value for the first property, followed optionally by more name/value * pairs, followed by NULL. * * Set properties on a node, possible properties to be set are the properties * of the currently set operations as well as "name" and * "operation". "operation" changes the current operations * set for the node, "name" doesn't have any role internally in * GEGL. * --- * gegl_node_set (node, "brightness", -0.2, * "contrast", 2.0, * NULL); */ void gegl_node_set (GeglNode *node, const gchar *first_property_name, ...) G_GNUC_NULL_TERMINATED; /** * gegl_node_set_valist: * @node: a #GeglNode * @first_property_name: name of the first property to set * @args: value for the first property, followed optionally by more name/value * pairs, followed by NULL. * * valist version of #gegl_node_set */ void gegl_node_set_valist (GeglNode *node, const gchar *first_property_name, va_list args); /** * gegl_node_get: * @node: a #GeglNode * @first_property_name: name of the first property to get. * @...: return location for the first property, followed optionally by more * name/value pairs, followed by NULL. * * Gets properties of a #GeglNode. * --- * double level; * char *path; * * gegl_node_get (png_save, "path", &path, NULL); * gegl_node_get (threshold, "level", &level, NULL); */ void gegl_node_get (GeglNode *node, const gchar *first_property_name, ...) G_GNUC_NULL_TERMINATED; /** * gegl_node_get_valist: * @node: a #GeglNode * @first_property_name: name of the first property to get. * @args: return location for the first property, followed optionally by more * name/value pairs, followed by NULL. * * valist version of #gegl_node_get */ void gegl_node_get_valist (GeglNode *node, const gchar *first_property_name, va_list args); /*** * Processing: * * There are two different ways to do processing with GEGL, either you * query any node providing output for a rectangular region to be rendered * using #gegl_node_blit, or you use #gegl_node_process on a sink node (A * display node, an image file writer or similar). To do iterative processing * you need to use a #GeglProcessor. See #gegl_processor_work for a code * sample. */ /** * gegl_node_blit: (skip) * @node: a #GeglNode * @scale: the scale to render at 1.0 is default, other values changes the * width/height of the sampled region. * @roi: the rectangle to render from the node, the coordinate system used is * coordinates after scale has been applied. * @format: the #BablFormat desired. * @destination_buf: a memory buffer large enough to contain the data, can be * left as NULL when forcing a rendering of a region. * @rowstride: rowstride in bytes, or GEGL_AUTO_ROWSTRIDE to compute the * rowstride based on the width and bytes per pixel for the specified format. * @flags: an or'ed combination of GEGL_BLIT_DEFAULT, GEGL_BLIT_CACHE and * GEGL_BLIT_DIRTY. if cache is enabled, a cache will be set up for subsequent * requests of image data from this node. By passing in GEGL_BLIT_DIRTY the * function will return with the latest rendered results in the cache without * regard to wheter the regions has been rendered or not. * * Render a rectangular region from a node. */ void gegl_node_blit (GeglNode *node, gdouble scale, const GeglRectangle *roi, const Babl *format, gpointer destination_buf, gint rowstride, GeglBlitFlags flags); /** * gegl_node_blit_buffer: * @node: a #GeglNode * @buffer: (transfer none) (allow-none): the #GeglBuffer to render to. * @roi: (allow-none): the rectangle to render. * @level: mipmap level to render (0 for all) * * Render a rectangular region from a node to the given buffer. */ void gegl_node_blit_buffer (GeglNode *node, GeglBuffer *buffer, const GeglRectangle *roi, int level, GeglAbyssPolicy abyss_policy); /** * gegl_node_process: * @sink_node: a #GeglNode without outputs. * * Render a composition. This can be used for instance on a node with a "png-save" * operation to render all necessary data, and make it be written to file. This * function wraps the usage of a GeglProcessor in a single blocking function * call. If you need a non-blocking operation, then make a direct use of * #gegl_processor_work. See #GeglProcessor. * * --- * GeglNode *gegl; * GeglRectangle roi; * GeglNode *png_save; * unsigned char *buffer; * * gegl = gegl_parse_xml (xml_data); * roi = gegl_node_get_bounding_box (gegl); * # create png_save from the graph, the parent/child relationship * # only mean anything when it comes to memory management. * png_save = gegl_node_new_child (gegl, * "operation", "gegl:png-save", * "path", "output.png", * NULL); * * gegl_node_link (gegl, png_save); * gegl_node_process (png_save); * * buffer = malloc (roi.w*roi.h*4); * gegl_node_blit (gegl, * 1.0, * &roi, * babl_format("R'G'B'A u8"), * buffer, * GEGL_AUTO_ROWSTRIDE, * GEGL_BLIT_DEFAULT); */ void gegl_node_process (GeglNode *sink_node); /*** * Reparenting: * * Sometimes it is useful to be able to move nodes between graphs or even * handle orphaned nods that are not part of a graph. gegl_node_adopt_child * and gegl_node_get_parent are provided to handle such cases. */ /** * gegl_node_add_child: * @graph: a GeglNode (graph) * @child: a GeglNode. * * Make the GeglNode @graph, take a reference on child. This reference * will be dropped when the reference count on the graph reaches zero. * * Return value: (transfer none): the child. */ GeglNode * gegl_node_add_child (GeglNode *graph, GeglNode *child); /** * gegl_node_remove_child: * @graph: a GeglNode (graph) * @child: a GeglNode. * * Removes a child from a GeglNode. The reference previously held will be * dropped so increase the reference count before removing when reparenting * a child between two graphs. * * Return value: (transfer none): the child. */ GeglNode * gegl_node_remove_child (GeglNode *graph, GeglNode *child); /** * gegl_node_get_parent: * @node: a #GeglNode * * Returns a GeglNode that keeps a reference on a child. * * Return value: (transfer none): the parent of a node or NULL. */ GeglNode * gegl_node_get_parent (GeglNode *node); /*** * State queries: * * This section lists functions that retrieve information, mostly needed * for interacting with a graph in a GUI, not creating one from scratch. * * You can figure out what the bounding box of a node is with #gegl_node_get_bounding_box, * retrieve the values of named properties using #gegl_node_get. */ /** * gegl_node_detect: * @node: a #GeglNode * @x: x coordinate * @y: y coordinate * * Performs hit detection by returning the node providing data at a given * coordinate pair. Currently operates only on bounding boxes and not * pixel data. * * Return value: (transfer none): the GeglNode providing the * data ending up at @x,@y in the output of @node. */ GeglNode * gegl_node_detect (GeglNode *node, gint x, gint y); /** * gegl_node_find_property: * @node: the node to lookup a paramspec on * @property_name: the name of the property to get a paramspec for. * * Return value: (transfer none): the GParamSpec of property or NULL * if no such property exists. */ GParamSpec * gegl_node_find_property (GeglNode *node, const gchar *property_name); /** * gegl_node_get_bounding_box: (skip) * @node: a #GeglNode * * Returns the position and dimensions of a rectangle spanning the area * defined by a node. */ GeglRectangle gegl_node_get_bounding_box (GeglNode *node); /** * gegl_node_get_children: * @node: the node to retrieve the children of. * * Return value: (element-type Gegl.Node) (transfer container): a list * of the nodes contained within a GeglNode that is a subgraph. * Use g_list_free () on the list when done. */ GSList * gegl_node_get_children (GeglNode *node); /** * gegl_node_get_consumers: * @node: the node we are querying. * @output_pad: the output pad we want to know who uses. * @nodes: (out callee-allocates) (array zero-terminated=1) (allow-none): optional return location for array of nodes. * @pads: (out callee-allocates) (array zero-terminated=1) (allow-none): optional return location for array of pad names. * * Retrieve which pads on which nodes are connected to a named output_pad, * and the number of connections. Both the location for the generated * nodes array and pads array can be left as NULL. If they are non NULL * both should be freed with g_free. The arrays are NULL terminated. * * Returns the number of consumers connected to this output_pad. */ gint gegl_node_get_consumers (GeglNode *node, const gchar *output_pad, GeglNode ***nodes, const gchar ***pads); /** * gegl_node_get_input_proxy: * @node: a #GeglNode * @pad_name: the name of the pad. * * Proxies are used to route between nodes of a subgraph contained within * a node. * * Return value: (transfer none): Returns an input proxy for the named pad. * If no input proxy exists with this name a new one will be created. */ GeglNode * gegl_node_get_input_proxy (GeglNode *node, const gchar *pad_name); /** * gegl_node_get_operation: * @node: a #GeglNode * * Return value: The type of processing operation associated with this * node, or NULL if there is no op associated. The special name * "GraphNode" is returned if the node is the container of a subgraph. */ const gchar * gegl_node_get_operation (const GeglNode *node); /** * gegl_node_get_gegl_operation: * @node: a #GeglNode * * Return value: (transfer none) (allow-none): The operation object * associated with this node or NULL if there is no op associated. */ GeglOperation *gegl_node_get_gegl_operation (GeglNode *node); /** * gegl_node_get_output_proxy: * @node: a #GeglNode * @pad_name: the name of the pad. * * Proxies are used to route between nodes of a subgraph contained within * a node. * * Return value: (transfer none): Returns a output proxy for the named pad. * If no output proxy exists with this name a new one will be created. */ GeglNode * gegl_node_get_output_proxy (GeglNode *node, const gchar *pad_name); /** * gegl_node_get_producer: * @node: the node we are querying * @input_pad_name: the input pad we want to get the producer for * @output_pad_name: (allow-none): optional pointer to a location where we can store a * freshly allocated string with the name of the output pad. * * Return value: (transfer none): the node providing data * or NULL if no node is connected to the input_pad. */ GeglNode * gegl_node_get_producer (GeglNode *node, const gchar *input_pad_name, gchar **output_pad_name); /** * gegl_node_has_pad: * @node: the node we are querying * @pad_name: the pad name we are looking for * * Returns TRUE if the node has a pad with the specified name */ gboolean gegl_node_has_pad (GeglNode *node, const gchar *pad_name); /** * gegl_node_list_input_pads: * @node: the node we are querying * * If the node has any input pads this function returns a null terminated * array of pad names, otherwise it returns NULL. The return value can be * freed with g_strfreev(). * * Return value: (transfer full) (array zero-terminated=1) */ gchar ** gegl_node_list_input_pads (GeglNode *node); /** * gegl_node_list_output_pads: * @node: the node we are querying * * If the node has any output pads this function returns a null terminated * array of pad names, otherwise it returns NULL. The return value can be * freed with g_strfreev(). * * Return value: (transfer full) (array zero-terminated=1) */ gchar ** gegl_node_list_output_pads (GeglNode *node); /*** * Binding conveniences: * * The following functions are mostly included to make it easier to create * language bindings for the nodes. The varargs versions will in most cases * lead to both more efficient and readable code from C. */ /** * gegl_node_create_child: * @parent: a #GeglNode * @operation: the type of node to create. * * Creates a new processing node that performs the specified operation. * All properties of the operation will have their default values. This * is included as an addition to #gegl_node_new_child in the public API to have * a non varargs entry point for bindings as well as sometimes simpler more * readable code. * * Return value: (transfer none):a newly created node. The node will be destroyed by the parent. * Calling g_object_unref on a node will cause the node to be dropped by the * parent. (You may also add additional references using * g_object_ref/g_object_unref, but in general relying on the parents reference * counting is easiest.) */ GeglNode * gegl_node_create_child (GeglNode *parent, const gchar *operation); /** * gegl_node_get_property: (skip) * @node: the node to get a property from * @property_name: the name of the property to get * @value: (out): pointer to a GValue where the value of the property should be stored * * This is mainly included for language bindings. Using #gegl_node_get is * more convenient when programming in C. * */ void gegl_node_get_property (GeglNode *node, const gchar *property_name, GValue *value); /** * gegl_node_set_property: * @node: a #GeglNode * @property_name: the name of the property to set * @value: (in): a GValue containing the value to be set in the property. * * This is mainly included for language bindings. Using #gegl_node_set is * more convenient when programming in C. */ void gegl_node_set_property (GeglNode *node, const gchar *property_name, const GValue *value); /*** * XML: * The XML format used by GEGL is not stable and should not be relied on * for anything but testing purposes yet. */ /** * gegl_node_new_from_xml: * @xmldata: a \0 terminated string containing XML data to be parsed. * @path_root: a file system path that relative paths in the XML will be * resolved in relation to. * * The #GeglNode returned contains the graph described by the tree of stacks * in the XML document. The tree is connected to the "output" pad of the * returned node and thus can be used directly for processing. * * Return value: (transfer full): a GeglNode containing the parsed XML as a subgraph. */ GeglNode * gegl_node_new_from_xml (const gchar *xmldata, const gchar *path_root); /** * gegl_node_new_from_file: * @path: the path to a file on the local file system to be parsed. * * The #GeglNode returned contains the graph described by the tree of stacks * in the XML document. The tree is connected to the "output" pad of the * returned node and thus can be used directly for processing. * * Return value: (transfer full): a GeglNode containing the parsed XML as a subgraph. */ GeglNode * gegl_node_new_from_file (const gchar *path); /** * gegl_node_to_xml: * @node: a #GeglNode * @path_root: filesystem path to construct relative paths from. * * Returns a freshly allocated \0 terminated string containing a XML * serialization of the composition produced by a node (and thus also * the nodes contributing data to the specified node). To export a * gegl graph, connect the internal output node to an output proxy (see * #gegl_node_get_output_proxy.) and use the proxy node as the basis * for the serialization. */ gchar * gegl_node_to_xml (GeglNode *node, const gchar *path_root); /** * gegl_node_to_xml_full: * @head: a #GeglNode * @tail: (allow-none): a #GeglNode * @path_root: filesystem path to construct relative paths from. * * Returns a freshly allocated \0 terminated string containing a XML * serialization of a segment of a graph from @head to @tail nodes. * If @tail is %NULL then this behaves just like #gegl_node_to_xml. * * Return value: (transfer full): XML serialization of a graph segment. */ gchar * gegl_node_to_xml_full (GeglNode *head, GeglNode *tail, const gchar *path_root); gboolean gegl_node_get_passthrough (GeglNode *node); void gegl_node_set_passthrough (GeglNode *node, gboolean passthrough); gboolean gegl_node_is_graph (GeglNode *node); void gegl_node_progress (GeglNode *node, gdouble progress, gchar *message); const char *gegl_operation_get_op_version (const gchar *op_name); void gegl_node_set_enum_as_string (GeglNode *node, const char *key, const char *value); G_END_DECLS #endif /* __GEGL_NODE_H__ */