/* This file is part of GEGL * * GEGL is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 3 of the License, or (at your option) any later version. * * GEGL is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with GEGL; if not, see . * * Copyright 2007 Øyvind Kolås */ #ifndef __GEGL_PROCESSOR_H__ #define __GEGL_PROCESSOR_H__ G_BEGIN_DECLS /*** * GeglProcessor: * * A #GeglProcessor, is a worker that can be used for background rendering * of regions in a node's cache. Or for processing a sink node. For most * non GUI tasks using #gegl_node_blit and #gegl_node_process directly * should be sufficient. See #gegl_processor_work for a code sample. * */ /** * gegl_node_new_processor: * @node: a #GeglNode * @rectangle: the #GeglRectangle to work on or NULL to work on all available * data. * * Return value: (transfer full): a new #GeglProcessor. */ GeglProcessor *gegl_node_new_processor (GeglNode *node, const GeglRectangle *rectangle); void gegl_processor_set_level (GeglProcessor *processor, gint level); void gegl_processor_set_scale (GeglProcessor *processor, gdouble scale); /** * gegl_processor_set_rectangle: * @processor: a #GeglProcessor * @rectangle: the new #GeglRectangle the processor shold work on or NULL * to make it work on all data in the buffer. * * Change the rectangle a #GeglProcessor is working on. */ void gegl_processor_set_rectangle (GeglProcessor *processor, const GeglRectangle *rectangle); /** * gegl_processor_work: * @processor: a #GeglProcessor * @progress: (out caller-allocates): a location to store the (estimated) percentage complete. * * Do an iteration of work for the processor. * * Returns TRUE if there is more work to be done. * * --- * GeglProcessor *processor = gegl_node_new_processor (node, &roi); * double progress; * * while (gegl_processor_work (processor, &progress)) * g_warning ("%f%% complete", progress); * g_object_unref (processor); */ gboolean gegl_processor_work (GeglProcessor *processor, gdouble *progress); /** * gegl_processor_get_buffer: * @processor: a #GeglProcessor * * Returns the (cache) buffer the processor is rendering into, another way of * getting to the same pixel data is calling gegl_node_blit with flags * indicating that we want caching and accept dirty data. * * Return value: (transfer full): the #GeglBuffer rendered into. */ GeglBuffer *gegl_processor_get_buffer (GeglProcessor *processor); G_END_DECLS #endif /* __GEGL_PROCESSOR_H__ */