/* This file is part of GEGL * * GEGL is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 3 of the License, or (at your option) any later version. * * GEGL is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with GEGL; if not, see . * * Copyright 2013 Carlos Zubieta (czubieta.dev@gmail.com) */ #ifndef __GEGL_CL_RANDOM_H__ #define __GEGL_CL_RANDOM_H__ #include "gegl-cl-types.h" #include "gegl-types.h" /** Load the random data needed to generate random numbers in the GPU*/ cl_mem gegl_cl_load_random_data (int *cl_err); cl_int gegl_cl_random_cleanup (void); void gegl_cl_random_get_ushort4 (const GeglRandom *in_rand, cl_ushort4 *out_rand); #endif