//===-- llvm/Support/DynamicLibrary.h - Portable Dynamic Library -*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file declares the sys::DynamicLibrary class. // //===----------------------------------------------------------------------===// #ifndef LLVM_SUPPORT_DYNAMICLIBRARY_H #define LLVM_SUPPORT_DYNAMICLIBRARY_H #include namespace llvm { class StringRef; namespace sys { /// This class provides a portable interface to dynamic libraries which also /// might be known as shared libraries, shared objects, dynamic shared /// objects, or dynamic link libraries. Regardless of the terminology or the /// operating system interface, this class provides a portable interface that /// allows dynamic libraries to be loaded and searched for externally /// defined symbols. This is typically used to provide "plug-in" support. /// It also allows for symbols to be defined which don't live in any library, /// but rather the main program itself, useful on Windows where the main /// executable cannot be searched. class DynamicLibrary { // Placeholder whose address represents an invalid library. // We use this instead of NULL or a pointer-int pair because the OS library // might define 0 or 1 to be "special" handles, such as "search all". static char Invalid; // Opaque data used to interface with OS-specific dynamic library handling. void *Data; public: explicit DynamicLibrary(void *data = &Invalid) : Data(data) {} /// Return the OS specific handle value. void *getOSSpecificHandle() const { return Data; } /// Returns true if the object refers to a valid library. bool isValid() const { return Data != &Invalid; } /// Searches through the library for the symbol \p symbolName. If it is /// found, the address of that symbol is returned. If not, NULL is returned. /// Note that NULL will also be returned if the library failed to load. /// Use isValid() to distinguish these cases if it is important. /// Note that this will \e not search symbols explicitly registered by /// AddSymbol(). void *getAddressOfSymbol(const char *symbolName); /// This function permanently loads the dynamic library at the given path /// using the library load operation from the host operating system. The /// library instance will only be closed when global destructors run, and /// there is no guarantee when the library will be unloaded. /// /// This returns a valid DynamicLibrary instance on success and an invalid /// instance on failure (see isValid()). \p *errMsg will only be modified if /// the library fails to load. /// /// It is safe to call this function multiple times for the same library. /// Open a dynamic library permanently. static DynamicLibrary getPermanentLibrary(const char *filename, std::string *errMsg = nullptr); /// Registers an externally loaded library. The library will be unloaded /// when the program terminates. /// /// It is safe to call this function multiple times for the same library, /// though ownership is only taken if there was no error. static DynamicLibrary addPermanentLibrary(void *handle, std::string *errMsg = nullptr); /// This function permanently loads the dynamic library at the given path. /// Use this instead of getPermanentLibrary() when you won't need to get /// symbols from the library itself. /// /// It is safe to call this function multiple times for the same library. static bool LoadLibraryPermanently(const char *Filename, std::string *ErrMsg = nullptr) { return !getPermanentLibrary(Filename, ErrMsg).isValid(); } /// This function loads the dynamic library at the given path, using the /// library load operation from the host operating system. The library /// instance will be closed when closeLibrary is called or global destructors /// are run, but there is no guarantee when the library will be unloaded. /// /// This returns a valid DynamicLibrary instance on success and an invalid /// instance on failure (see isValid()). \p *Err will only be modified if the /// library fails to load. /// /// It is safe to call this function multiple times for the same library. static DynamicLibrary getLibrary(const char *FileName, std::string *Err = nullptr); /// This function closes the dynamic library at the given path, using the /// library close operation of the host operating system, and there is no /// guarantee if or when this will cause the the library to be unloaded. /// /// This function should be called only if the library was loaded using the /// getLibrary() function. static void closeLibrary(DynamicLibrary &Lib); enum SearchOrdering { /// SO_Linker - Search as a call to dlsym(dlopen(NULL)) would when /// DynamicLibrary::getPermanentLibrary(NULL) has been called or /// search the list of explcitly loaded symbols if not. SO_Linker, /// SO_LoadedFirst - Search all loaded libraries, then as SO_Linker would. SO_LoadedFirst, /// SO_LoadedLast - Search as SO_Linker would, then loaded libraries. /// Only useful to search if libraries with RTLD_LOCAL have been added. SO_LoadedLast, /// SO_LoadOrder - Or this in to search libraries in the ordered loaded. /// The default bahaviour is to search loaded libraries in reverse. SO_LoadOrder = 4 }; static SearchOrdering SearchOrder; // = SO_Linker /// This function will search through all previously loaded dynamic /// libraries for the symbol \p symbolName. If it is found, the address of /// that symbol is returned. If not, null is returned. Note that this will /// search permanently loaded libraries (getPermanentLibrary()) as well /// as explicitly registered symbols (AddSymbol()). /// @throws std::string on error. /// Search through libraries for address of a symbol static void *SearchForAddressOfSymbol(const char *symbolName); /// Convenience function for C++ophiles. static void *SearchForAddressOfSymbol(const std::string &symbolName) { return SearchForAddressOfSymbol(symbolName.c_str()); } /// This functions permanently adds the symbol \p symbolName with the /// value \p symbolValue. These symbols are searched before any /// libraries. /// Add searchable symbol/value pair. static void AddSymbol(StringRef symbolName, void *symbolValue); class HandleSet; }; } // End sys namespace } // End llvm namespace #endif