/* * Copyright (C) 2009 Splitted-Desktop Systems. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef VA_GLX_H #define VA_GLX_H #include #include #ifdef __cplusplus extern "C" { #endif /** * Return a suitable VADisplay for VA API * * @param[in] dpy the X11 display * @return a VADisplay */ VADisplay vaGetDisplayGLX( Display *dpy ); /** * Create a surface used for display to OpenGL * * The application shall maintain the live GLX context itself. * Implementations are free to use glXGetCurrentContext() and * glXGetCurrentDrawable() functions for internal purposes. * * @param[in] dpy the VA display * @param[in] target the GL target to which the texture needs to be bound * @param[in] texture the GL texture * @param[out] gl_surface the VA/GLX surface * @return VA_STATUS_SUCCESS if successful */ VAStatus vaCreateSurfaceGLX( VADisplay dpy, GLenum target, GLuint texture, void **gl_surface ); /** * Destroy a VA/GLX surface * * The application shall maintain the live GLX context itself. * Implementations are free to use glXGetCurrentContext() and * glXGetCurrentDrawable() functions for internal purposes. * * @param[in] dpy the VA display * @param[in] gl_surface the VA surface * @return VA_STATUS_SUCCESS if successful */ VAStatus vaDestroySurfaceGLX( VADisplay dpy, void *gl_surface ); /** * Copy a VA surface to a VA/GLX surface * * This function will not return until the copy is completed. At this * point, the underlying GL texture will contain the surface pixels * in an RGB format defined by the user. * * The application shall maintain the live GLX context itself. * Implementations are free to use glXGetCurrentContext() and * glXGetCurrentDrawable() functions for internal purposes. * * @param[in] dpy the VA display * @param[in] gl_surface the VA/GLX destination surface * @param[in] surface the VA source surface * @param[in] flags the PutSurface flags * @return VA_STATUS_SUCCESS if successful */ VAStatus vaCopySurfaceGLX( VADisplay dpy, void *gl_surface, VASurfaceID surface, unsigned int flags ); #ifdef __cplusplus } #endif #endif /* VA_GLX_H */