/* * Copyright © 2008 Kristian Høgsberg * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef WAYLAND_CLIENT_CORE_H #define WAYLAND_CLIENT_CORE_H #include #include "wayland-util.h" #include "wayland-version.h" #ifdef __cplusplus extern "C" { #endif /** \class wl_proxy * * \brief Represents a protocol object on the client side. * * A wl_proxy acts as a client side proxy to an object existing in the * compositor. The proxy is responsible for converting requests made by the * clients with \ref wl_proxy_marshal() into Wayland's wire format. Events * coming from the compositor are also handled by the proxy, which will in * turn call the handler set with \ref wl_proxy_add_listener(). * * \note With the exception of function \ref wl_proxy_set_queue(), functions * accessing a wl_proxy are not normally used by client code. Clients * should normally use the higher level interface generated by the scanner to * interact with compositor objects. * */ struct wl_proxy; /** \class wl_display * * \brief Represents a connection to the compositor and acts as a proxy to * the wl_display singleton object. * * A wl_display object represents a client connection to a Wayland * compositor. It is created with either \ref wl_display_connect() or * \ref wl_display_connect_to_fd(). A connection is terminated using * \ref wl_display_disconnect(). * * A wl_display is also used as the \ref wl_proxy for the wl_display * singleton object on the compositor side. * * A wl_display object handles all the data sent from and to the * compositor. When a \ref wl_proxy marshals a request, it will write its wire * representation to the display's write buffer. The data is sent to the * compositor when the client calls \ref wl_display_flush(). * * Incoming data is handled in two steps: queueing and dispatching. In the * queue step, the data coming from the display fd is interpreted and * added to a queue. On the dispatch step, the handler for the incoming * event set by the client on the corresponding \ref wl_proxy is called. * * A wl_display has at least one event queue, called the default * queue. Clients can create additional event queues with \ref * wl_display_create_queue() and assign \ref wl_proxy's to it. Events * occurring in a particular proxy are always queued in its assigned queue. * A client can ensure that a certain assumption, such as holding a lock * or running from a given thread, is true when a proxy event handler is * called by assigning that proxy to an event queue and making sure that * this queue is only dispatched when the assumption holds. * * The default queue is dispatched by calling \ref wl_display_dispatch(). * This will dispatch any events queued on the default queue and attempt * to read from the display fd if it's empty. Events read are then queued * on the appropriate queues according to the proxy assignment. * * A user created queue is dispatched with \ref wl_display_dispatch_queue(). * This function behaves exactly the same as wl_display_dispatch() * but it dispatches given queue instead of the default queue. * * A real world example of event queue usage is Mesa's implementation of * eglSwapBuffers() for the Wayland platform. This function might need * to block until a frame callback is received, but dispatching the default * queue could cause an event handler on the client to start drawing * again. This problem is solved using another event queue, so that only * the events handled by the EGL code are dispatched during the block. * * This creates a problem where a thread dispatches a non-default * queue, reading all the data from the display fd. If the application * would call \em poll(2) after that it would block, even though there * might be events queued on the default queue. Those events should be * dispatched with \ref wl_display_dispatch_pending() or \ref * wl_display_dispatch_queue_pending() before flushing and blocking. */ struct wl_display; /** \class wl_event_queue * * \brief A queue for \ref wl_proxy object events. * * Event queues allows the events on a display to be handled in a thread-safe * manner. See \ref wl_display for details. * */ struct wl_event_queue; /** Destroy proxy after marshalling * @ingroup wl_proxy */ #define WL_MARSHAL_FLAG_DESTROY (1 << 0) void wl_event_queue_destroy(struct wl_event_queue *queue); struct wl_proxy * wl_proxy_marshal_flags(struct wl_proxy *proxy, uint32_t opcode, const struct wl_interface *interface, uint32_t version, uint32_t flags, ...); struct wl_proxy * wl_proxy_marshal_array_flags(struct wl_proxy *proxy, uint32_t opcode, const struct wl_interface *interface, uint32_t version, uint32_t flags, union wl_argument *args); void wl_proxy_marshal(struct wl_proxy *p, uint32_t opcode, ...); void wl_proxy_marshal_array(struct wl_proxy *p, uint32_t opcode, union wl_argument *args); struct wl_proxy * wl_proxy_create(struct wl_proxy *factory, const struct wl_interface *interface); void * wl_proxy_create_wrapper(void *proxy); void wl_proxy_wrapper_destroy(void *proxy_wrapper); struct wl_proxy * wl_proxy_marshal_constructor(struct wl_proxy *proxy, uint32_t opcode, const struct wl_interface *interface, ...); struct wl_proxy * wl_proxy_marshal_constructor_versioned(struct wl_proxy *proxy, uint32_t opcode, const struct wl_interface *interface, uint32_t version, ...); struct wl_proxy * wl_proxy_marshal_array_constructor(struct wl_proxy *proxy, uint32_t opcode, union wl_argument *args, const struct wl_interface *interface); struct wl_proxy * wl_proxy_marshal_array_constructor_versioned(struct wl_proxy *proxy, uint32_t opcode, union wl_argument *args, const struct wl_interface *interface, uint32_t version); void wl_proxy_destroy(struct wl_proxy *proxy); int wl_proxy_add_listener(struct wl_proxy *proxy, void (**implementation)(void), void *data); const void * wl_proxy_get_listener(struct wl_proxy *proxy); int wl_proxy_add_dispatcher(struct wl_proxy *proxy, wl_dispatcher_func_t dispatcher_func, const void * dispatcher_data, void *data); void wl_proxy_set_user_data(struct wl_proxy *proxy, void *user_data); void * wl_proxy_get_user_data(struct wl_proxy *proxy); uint32_t wl_proxy_get_version(struct wl_proxy *proxy); uint32_t wl_proxy_get_id(struct wl_proxy *proxy); void wl_proxy_set_tag(struct wl_proxy *proxy, const char * const *tag); const char * const * wl_proxy_get_tag(struct wl_proxy *proxy); const char * wl_proxy_get_class(struct wl_proxy *proxy); void wl_proxy_set_queue(struct wl_proxy *proxy, struct wl_event_queue *queue); struct wl_display * wl_display_connect(const char *name); struct wl_display * wl_display_connect_to_fd(int fd); void wl_display_disconnect(struct wl_display *display); int wl_display_get_fd(struct wl_display *display); int wl_display_dispatch(struct wl_display *display); int wl_display_dispatch_queue(struct wl_display *display, struct wl_event_queue *queue); int wl_display_dispatch_queue_pending(struct wl_display *display, struct wl_event_queue *queue); int wl_display_dispatch_pending(struct wl_display *display); int wl_display_get_error(struct wl_display *display); uint32_t wl_display_get_protocol_error(struct wl_display *display, const struct wl_interface **interface, uint32_t *id); int wl_display_flush(struct wl_display *display); int wl_display_roundtrip_queue(struct wl_display *display, struct wl_event_queue *queue); int wl_display_roundtrip(struct wl_display *display); struct wl_event_queue * wl_display_create_queue(struct wl_display *display); int wl_display_prepare_read_queue(struct wl_display *display, struct wl_event_queue *queue); int wl_display_prepare_read(struct wl_display *display); void wl_display_cancel_read(struct wl_display *display); int wl_display_read_events(struct wl_display *display); void wl_log_set_handler_client(wl_log_func_t handler); #ifdef __cplusplus } #endif #endif