Vector3f boxMin(Vector3f::Zero()), boxMax(Vector3f::Ones()); Vector3f p0 = Vector3f::Random(), p1 = Vector3f::Random().cwiseAbs(); // let's check if p0 and p1 are inside the axis aligned box defined by the corners boxMin,boxMax: cout << "Is (" << p0.transpose() << ") inside the box: " << ((boxMin.array()p0.array()).all()) << endl; cout << "Is (" << p1.transpose() << ") inside the box: " << ((boxMin.array()p1.array()).all()) << endl;