Matrix3d m = Matrix3d::Random(); cout << "Here is the matrix m:" << endl << m << endl; Matrix3d inverse; bool invertible; double determinant; m.computeInverseAndDetWithCheck(inverse,determinant,invertible); cout << "Its determinant is " << determinant << endl; if(invertible) { cout << "It is invertible, and its inverse is:" << endl << inverse << endl; } else { cout << "It is not invertible." << endl; }