Vector4d v = Vector4d::Random(); Projective3d P(Matrix4d::Random()); cout << "v = " << v.transpose() << "]^T" << endl; cout << "v.hnormalized() = " << v.hnormalized().transpose() << "]^T" << endl; cout << "P*v = " << (P*v).transpose() << "]^T" << endl; cout << "(P*v).hnormalized() = " << (P*v).hnormalized().transpose() << "]^T" << endl;