Vector3d v = Vector3d::Random(), w; Projective3d P(Matrix4d::Random()); cout << "v = [" << v.transpose() << "]^T" << endl; cout << "h.homogeneous() = [" << v.homogeneous().transpose() << "]^T" << endl; cout << "(P * v.homogeneous()) = [" << (P * v.homogeneous()).transpose() << "]^T" << endl; cout << "(P * v.homogeneous()).hnormalized() = [" << (P * v.homogeneous()).eval().hnormalized().transpose() << "]^T" << endl;