Matrix4d X = Matrix4d::Random(4,4); Matrix4d A = X + X.transpose(); cout << "Here is a random symmetric 4x4 matrix:" << endl << A << endl; Tridiagonalization triOfA(A); Matrix4d pm = triOfA.packedMatrix(); cout << "The packed matrix M is:" << endl << pm << endl; cout << "The diagonal and subdiagonal corresponds to the matrix T, which is:" << endl << triOfA.matrixT() << endl;