/* * Mesh.cpp * * Created on: Apr 9, 2014 * Author: edgar */ #include "Mesh.h" #include "CsvReader.h" // --------------------------------------------------- // // TRIANGLE CLASS // // --------------------------------------------------- // /** The custom constructor of the Triangle Class */ Triangle::Triangle(const cv::Point3f& V0, const cv::Point3f& V1, const cv::Point3f& V2) : v0_(V0), v1_(V1), v2_(V2) { } /** The default destructor of the Class */ Triangle::~Triangle() { // TODO Auto-generated destructor stub } // --------------------------------------------------- // // RAY CLASS // // --------------------------------------------------- // /** The custom constructor of the Ray Class */ Ray::Ray(const cv::Point3f& P0, const cv::Point3f& P1) : p0_(P0), p1_(P1) { } /** The default destructor of the Class */ Ray::~Ray() { // TODO Auto-generated destructor stub } // --------------------------------------------------- // // OBJECT MESH CLASS // // --------------------------------------------------- // /** The default constructor of the ObjectMesh Class */ Mesh::Mesh() : num_vertices_(0), num_triangles_(0), list_vertex_(0) , list_triangles_(0) { } /** The default destructor of the ObjectMesh Class */ Mesh::~Mesh() { // TODO Auto-generated destructor stub } /** Load a CSV with *.ply format **/ void Mesh::load(const std::string& path) { // Create the reader CsvReader csvReader(path); // Clear previous data list_vertex_.clear(); list_triangles_.clear(); // Read from .ply file csvReader.readPLY(list_vertex_, list_triangles_); // Update mesh attributes num_vertices_ = (int)list_vertex_.size(); num_triangles_ = (int)list_triangles_.size(); }