//
// App.xaml.cpp
// Implementation of the App class.
//
#include "pch.h"
#include "MainPage.xaml.h"
using namespace PhoneTutorial;
using namespace Platform;
using namespace Windows::ApplicationModel;
using namespace Windows::ApplicationModel::Activation;
using namespace Windows::Foundation;
using namespace Windows::Foundation::Collections;
using namespace Windows::UI::Xaml;
using namespace Windows::UI::Xaml::Controls;
using namespace Windows::UI::Xaml::Controls::Primitives;
using namespace Windows::UI::Xaml::Data;
using namespace Windows::UI::Xaml::Input;
using namespace Windows::UI::Xaml::Interop;
using namespace Windows::UI::Xaml::Media;
using namespace Windows::UI::Xaml::Media::Animation;
using namespace Windows::UI::Xaml::Navigation;
// The Blank Application template is documented at http://go.microsoft.com/fwlink/?LinkID=391641
///
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
///
App::App()
{
InitializeComponent();
Suspending += ref new SuspendingEventHandler(this, &App::OnSuspending);
}
///
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used when the application is launched to open a specific file, to display
/// search results, and so forth.
///
/// Details about the launch request and process.
void App::OnLaunched(LaunchActivatedEventArgs^ e)
{
#if _DEBUG
if (IsDebuggerPresent())
{
DebugSettings->EnableFrameRateCounter = true;
}
#endif
auto rootFrame = dynamic_cast(Window::Current->Content);
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active.
if (rootFrame == nullptr)
{
// Create a Frame to act as the navigation context and associate it with
// a SuspensionManager key
rootFrame = ref new Frame();
// TODO: Change this value to a cache size that is appropriate for your application.
rootFrame->CacheSize = 1;
if (e->PreviousExecutionState == ApplicationExecutionState::Terminated)
{
// TODO: Restore the saved session state only when appropriate, scheduling the
// final launch steps after the restore is complete.
}
// Place the frame in the current Window
Window::Current->Content = rootFrame;
}
if (rootFrame->Content == nullptr)
{
// Removes the turnstile navigation for startup.
if (rootFrame->ContentTransitions != nullptr)
{
_transitions = ref new TransitionCollection();
for (auto transition : rootFrame->ContentTransitions)
{
_transitions->Append(transition);
}
}
rootFrame->ContentTransitions = nullptr;
_firstNavigatedToken = rootFrame->Navigated += ref new NavigatedEventHandler(this, &App::RootFrame_FirstNavigated);
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter.
if (!rootFrame->Navigate(MainPage::typeid, e->Arguments))
{
throw ref new FailureException("Failed to create initial page");
}
}
// Ensure the current window is active
Window::Current->Activate();
}
///
/// Restores the content transitions after the app has launched.
///
void App::RootFrame_FirstNavigated(Object^ sender, NavigationEventArgs^ e)
{
auto rootFrame = safe_cast(sender);
TransitionCollection^ newTransitions;
if (_transitions == nullptr)
{
newTransitions = ref new TransitionCollection();
newTransitions->Append(ref new NavigationThemeTransition());
}
else
{
newTransitions = _transitions;
}
rootFrame->ContentTransitions = newTransitions;
rootFrame->Navigated -= _firstNavigatedToken;
}
///
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
///
void App::OnSuspending(Object^ sender, SuspendingEventArgs^ e)
{
(void) sender; // Unused parameter
(void) e; // Unused parameter
// TODO: Save application state and stop any background activity
}