// // App.xaml.h // Declaration of the App class. // // Copyright (c) Microsoft Open Technologies, Inc. // All rights reserved. // // (3 - clause BSD License) // // Redistribution and use in source and binary forms, with or without modification, are permitted provided that // the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the // following disclaimer. // 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the // following disclaimer in the documentation and/or other materials provided with the distribution. // 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or // promote products derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A // PARTICULAR PURPOSE ARE DISCLAIMED.IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES(INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) // HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT(INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. #pragma once #include "App.g.h" namespace video_capture_xaml { /// /// Provides application-specific behavior to supplement the default Application class. /// ref class App sealed { public: App(); virtual void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) override; private: #if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP Windows::UI::Xaml::Media::Animation::TransitionCollection^ _transitions; Windows::Foundation::EventRegistrationToken _firstNavigatedToken; void RootFrame_FirstNavigated(Platform::Object^ sender, Windows::UI::Xaml::Navigation::NavigationEventArgs^ e); #endif void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ e); void OnResuming(Platform::Object ^sender, Platform::Object ^args); }; }