Copyright © 2009-2018 Red Hat, Inc. Licensed under a Creative Commons Attribution-Share Alike 3.0 United States License (see http://creativecommons.org/licenses/by-sa/3.0/us/legalcode).
1. Source Files
1.1. Names
Use lower case and separate words using dashes (e.g., file-name.c, header.h).
Use standard file extension for C source and header files.
1.2. Line width
No more than 100 characters on a single line
1.3. Tabs
Tabs are not allowed, use 4 spaces instead
1.4. White spaces
Trailing white spaces are not allowed
1.5. New Line
Use Unix style line ending (i.e., LF)
New line (i.e., EOL) must be the last char in the file
2. Comparing
Use right-hand comparison style.
Examples:
use (var == 7)
instead of (7 == var)
use (function(var) > 7)
instead of (7 < function(var))
3. boolean type
Where possible prefer the usage of bool
type to store boolean.
If not technically possible (ie libJPEG uses boolean
while GLib uses gboolean
) uses proper library type.
Constants should be consistent with the type used so true
and false
for bool
type.
4. true, false and NULL
Use true
, false
and NULL
instead of 1 and 0 in order to improve code readability.
5. Static storage initialization
To improve code readability, explicitly initialize variables that depend on default initialization with zero/null.
6. FIXME and TODO
Comments that are prefixed with FIXME
describe a bug that need to be fixed. Generally, it is not allowed to commit new code having FIXME
comment. Committing FIXME
is allowed only for existing bugs. Comments that are prefixed with TODO
describe further features, optimization or code improvements, and they are allowed to be committed along with the relevant code.
7. ASSERT
Use it freely. ASSERT helps testing function arguments and function results validity. ASSERT helps detecting bugs and improve code readability and stability.
8. sizeof
Apply function style to sizeof
(i.e., use sizeof(x)
)
9. const
Use const keyword when applicable to improve code reliability and celerity.
10. goto
Using goto is allowed in C code for error handling. In any other case it will be used only as a special exception.
11. switch
If a switch case falls through (i.e. does not end with a break
), annotate it with a /* fall through */
comment. Some compilers will emit a warning otherwise.
12. Defining Constant values
Use defines for constant values for improving readability and ease of changes. Alternatively, use global const
variables.
13. Short functions
Try to split code to short functions, each having simple functionality, in order to improve code readability and re-usability. Prefix with inline short functions or functions that were splitted for readability reason.
14. Return on if
Try to return immediately on if in places that can reduce indentation level.
Example:
prefer
void function(int *n) { if (!n) { return; } ... }
over
void function(int *n) { if (!n) { return; } else { ... } }
15. Names
-
Don’t underestimate the importance of name choosing. Good names make the code more easy to understand and reduce the required level of code documentation. When choosing names, prefer long meaningful names over short vague name.
-
Variable and Function names - use lower case and separate words using underscore (e.g., sample_variable_name)
-
Structures, class and enum names - one or more words, each word start with upper case (e.g., Name, SampleStructName)
-
Defines and enum items names - uppercase words separated using underscores (e.g., NAME, SAMPLE_DEFINE_NAME)
15.1. Type prefix
In the code there are some common prefixes for types, Red
and Spice
.
As a basic rule Spice
refers to types in the public external headers while Red
is used for internal types.
15.2. Common abbreviations
ccc
CursorChannelClient
dc
DisplayChannel
dcc
DisplayChannelClient
dpi
drawable pipe item
rcc
RedChannelClient
sif
spice interface
sin
spice instance
16. Optimization
Keep optimization to fast path code. Prefer safe, clear and easy to maintain coding for code that is not on the fast path.
17. Spacing
Use spacing for improving code readability.
for (i = 0; i < 10; ++i) { some_func(var, i * i + *ptr, &var, sizeof(var)); }
18. Indentation
18.1. Function Indentation
-
No spaces between function name to left bracket.
-
Curly bracket start on new line.
-
Functions must be padded with empty lines on both sides
void function(type1 arg1, type2 arg2, type2 arg3) { ... }
-
In case of a new line in arguments list, align it to the first argument type.
void function(type1 arg1, type2 arg2, type3 arg3)
Or
void function(type1 arg1, type2 arg2, type3 arg3)
-
New line is acceptable in arguments list and before function name, like
void function(type1 arg1, type2 arg2, type3 arg3)
18.2. Branching indentation
-
Add space after a branch keyword and after the right bracket.
-
Curly bracket starts on the same line the branch starts.
-
Place curly brackets after all control flow constructs even where optional. This convention reduces branching bugs that are difficult to detect. It also makes it easier to add logging messages during debugging since it eliminates the need to add the brackets.
if (condition) { ... } else if (condition) { ... } else { ... }
In case of long condition statement, prefer having additional temporary variable over multiple line condition statement.
In case of new line in condition statement.
if (long_name && very_long_name && very_long || var_name) {
or indent under the round bracket using spaces
if (long_name && very_long_name && long_name || var_name) {
Break function arguments list in long condition statement according to Function Indentation section.
while (condition) { ... } do { ... } while (condition); for (i = x; i < y; i++) { ... } switch (x) { case A: { ... break; } case B: ... ... break; default: ... }
18.3. Types indentation
struct StructName { type1 name1; type2 name2; ... }; enum { A, B, C = 10, D, }; union { type1 name1; type2 name2; ... } u;
18.4. Vertical indentation
Use one space no tabs and no vertical alignment.
long var_name_1 = 7; int var_name_2 = 1111l; unsigned long long_var_name_1 = 666; char long_var_name_1 = 'a'; void f1(int a, char ch); unsigned long f2(int a, char ch);
18.5. Multi line macro indentation
#define MACRO_NAME(a, b, c) { \ int ab = a + c; \ int ac = a + b; \ int bc = b + c; \ f(ab, ac, bc); \ }
18.6. Multi line array indentation
char *array[] = { "item_1", "item_2", "item_3", };
19. Headers
Headers should be protected against multiple inclusion using a macro that contains the header file name in uppercase, with all characters that are invalid in C replaced with an underscore _:
#ifndef MY_MODULE_H #define MY_MODULE_H ... #endif // MY_MODULE_H
The macro may include additional information, e.g. a component. For example a file generally referenced as foo/bar.h could use a FOO_BAR_H macro.
Historically, some headers added underscores liberally, e.g. MY_MODULE_H_. This is neither necessary nor discouraged, although as a reminder, a leading underscore followed by a capital letter is reserved for the implementation and should not be used, so _MY_MODULE_H is, technically speaking, invalid C.
Alternatively (recommended on newer code) you can use the pragma once
directive, as:
#pragma once ...
20. Header inclusion
Headers should be included in this order
#include <system_headers.h> #include <no_spice_no_system_libraries.h> #include <spice_protocol.h> #include <spice_common.h> #include "spice_server.h"
(note the empty line between no spice-server and spice-server headers)
Also in source (no header) files you must include config.h
at the beginning so should start (beside comments and copyright) with
#include <config.h> #include <system_headers.h> #include <no_spice_no_system_libraries.h> #include <spice_protocol.h> #include <spice_common.h> #include "spice_server.h"
21. C++
C++ style follows C style if not specified otherwise. The C++11 dialect is assumed by default. No attempts will be made to restrict the code to older variants of C++. For compatibility reasons don’t use more recent C++ dialects.
21.1. Method names
Method names should use lower case and separate words with underscores.
21.2. Namespaces
Namespaces should use lower case and separate words with underscores. Namespace blocks should not increase indentation. Namespaces can be nested. Namespace closing brackets for nested namespaces can be placed together on the same line, but for readability reasons the closure should specify the namespace with a comment.
namespace spice { namespace streaming_agent { class ClassInsideNamespace { ... }; }} // namespace spice::streaming_agent
The using namespace
construct should never be used in headers. It should
be used sparingly in source files, and only within the body of short
functions.
Preferred alternatives to using namespace
include:
-
using declarations
using spice::streaming_agent::some_class;
-
namespace aliases
namespace ssa = spice::streaming_agent;