///////////////////////////////////////////////////////////////////////////// // Name: anitest.cpp // Purpose: anitest sample // Author: Julian Smart // Modified by: // Created: 02/07/2001 // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #include "wx/animate.h" // Define a new application class MyApp : public wxApp { public: bool OnInit() wxOVERRIDE; }; // Define a new frame class MyFrame : public wxFrame { public: MyFrame(wxWindow *parent, const wxWindowID id, const wxString& title, const wxPoint& pos, const wxSize& size, const long style); ~MyFrame(); void OnAbout(wxCommandEvent& event); void OnQuit(wxCommandEvent& event); void OnPlay(wxCommandEvent& event); void OnSetNullAnimation(wxCommandEvent& event); void OnSetInactiveBitmap(wxCommandEvent& event); void OnSetNoAutoResize(wxCommandEvent& event); void OnSetBgColor(wxCommandEvent& event); void OnStop(wxCommandEvent& event); #ifdef wxHAS_NATIVE_ANIMATIONCTRL void OnUseGeneric(wxCommandEvent& event); #endif // wxHAS_NATIVE_ANIMATIONCTRL void OnUpdateUI(wxUpdateUIEvent& event); #if wxUSE_FILEDLG void OnOpen(wxCommandEvent& event); #endif // wxUSE_FILEDLG private: void RecreateAnimation(long style); wxAnimationCtrlBase* m_animationCtrl; wxDECLARE_EVENT_TABLE(); };