///////////////////////////////////////////////////////////////////////////// // Name: event.cpp // Purpose: wxWidgets sample demonstrating different event usage // Author: Vadim Zeitlin // Modified by: // Created: 31.01.01 // Copyright: (c) 2001-2009 Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" // for all others, include the necessary headers (this file is usually all you // need because it includes almost all "standard" wxWidgets headers) #ifndef WX_PRECOMP #include "wx/wx.h" #endif #ifndef wxHAS_IMAGES_IN_RESOURCES #include "../sample.xpm" #endif #include #include #include "gestures.h" #include "chessboard.h" // ---------------------------------------------------------------------------- // event constants // ---------------------------------------------------------------------------- // define a custom event type (we don't need a separate declaration here but // usually you would use a matching wxDECLARE_EVENT in a header) wxDEFINE_EVENT(wxEVT_MY_CUSTOM_COMMAND, wxCommandEvent); // it may also be convenient to define an event table macro for this event type #define EVT_MY_CUSTOM_COMMAND(id, fn) \ DECLARE_EVENT_TABLE_ENTRY( \ wxEVT_MY_CUSTOM_COMMAND, id, wxID_ANY, \ wxCommandEventHandler(fn), \ (wxObject *) NULL \ ), // ---------------------------------------------------------------------------- // private classes // ---------------------------------------------------------------------------- // Define a new application type, each program should derive a class from wxApp class MyApp : public wxApp { public: // override base class virtuals // ---------------------------- // this one is called on application startup and is a good place for the app // initialization (doing it here and not in the ctor allows to have an error // return: if OnInit() returns false, the application terminates) virtual bool OnInit() wxOVERRIDE; // these are regular event handlers used to highlight the events handling // order void OnClickDynamicHandlerApp(wxCommandEvent& event); void OnClickStaticHandlerApp(wxCommandEvent& event); // we override wxAppConsole::FilterEvent used to highlight the events // handling order virtual int FilterEvent(wxEvent& event) wxOVERRIDE; private: wxDECLARE_EVENT_TABLE(); }; // Define a custom button used to highlight the events handling order class MyEvtTestButton : public wxButton { public: static long BUTTON_ID; MyEvtTestButton(wxWindow *parent, const wxString& label) : wxButton(parent, BUTTON_ID, label) { // Add a dynamic handler for this button event to button itself Bind(wxEVT_BUTTON, &MyEvtTestButton::OnClickDynamicHandler, this); } private: void OnClickDynamicHandler(wxCommandEvent& event) { wxLogMessage("Step 3 in \"How Events are Processed\":\n" "Button::ownDynamicHandler"); event.Skip(); } void OnClickStaticHandler(wxCommandEvent& event) { wxLogMessage("Step 4 in \"How Events are Processed\":\n" "Button::ownStaticHandler"); event.Skip(); } wxDECLARE_EVENT_TABLE(); }; long MyEvtTestButton::BUTTON_ID = wxNewId(); // Define a new frame type: this is going to be our main frame class MyFrame : public wxFrame { public: // ctor(s) MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); virtual ~MyFrame(); void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); void OnBind(wxCommandEvent& event); void OnConnect(wxCommandEvent& event); void OnDynamic(wxCommandEvent& event); void OnPushEventHandler(wxCommandEvent& event); void OnPopEventHandler(wxCommandEvent& event); void OnTest(wxCommandEvent& event); void OnFireCustom(wxCommandEvent& event); void OnProcessCustom(wxCommandEvent& event); void OnUpdateUIPop(wxUpdateUIEvent& event); // regular event handlers used to highlight the events handling order void OnClickDynamicHandlerFrame(wxCommandEvent& event); void OnClickDynamicHandlerButton(wxCommandEvent& event); void OnClickStaticHandlerFrame(wxCommandEvent& event); // Gesture void OnGesture(wxCommandEvent& event); // Demonstrates using a new event class void OnNewEventClass(wxCommandEvent& event); private: // symbolic names for the status bar fields enum { Status_Main = 0, Status_Dynamic, Status_Push }; void UpdateDynamicStatus(bool on) { #if wxUSE_STATUSBAR if ( on ) { SetStatusText("You can now use \"Dynamic\" item in the menu"); SetStatusText("Dynamic: on", Status_Dynamic); } else { SetStatusText("You can no more use \"Dynamic\" item in the menu"); SetStatusText("Dynamic: off", Status_Dynamic); } #endif // wxUSE_STATUSBAR } // number of pushed event handlers unsigned m_nPush; // the button to whose event we connect dynamically wxButton *m_btnDynamic; // the button used to highlight the event handlers execution order MyEvtTestButton *m_testBtn; wxWindowRef m_gestureFrame; // any class wishing to process wxWidgets events must use this macro wxDECLARE_EVENT_TABLE(); }; // Define a custom event handler class MyEvtHandler : public wxEvtHandler { public: MyEvtHandler(size_t level) { m_level = level; } void OnTest(wxCommandEvent& event) { wxLogMessage("This is the pushed test event handler #%u", m_level); // if we don't skip the event, the other event handlers won't get it: // try commenting out this line and see what changes event.Skip(); } private: unsigned m_level; wxDECLARE_EVENT_TABLE(); }; // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // IDs for the controls and the menu commands enum { // menu items Event_Quit = 1, Event_About, Event_Bind, Event_Connect, Event_Dynamic, Event_Push, Event_Pop, Event_Custom, Event_Test, Event_Gesture, Event_NewEventClass }; // ---------------------------------------------------------------------------- // event tables and other macros for wxWidgets // ---------------------------------------------------------------------------- // The event tables connect the wxWidgets events with the functions (event // handlers) which process them. wxBEGIN_EVENT_TABLE(MyApp, wxApp) // Add a static handler for button Click event in the app EVT_BUTTON(MyEvtTestButton::BUTTON_ID, MyApp::OnClickStaticHandlerApp) wxEND_EVENT_TABLE() wxBEGIN_EVENT_TABLE(MyEvtTestButton, wxButton) // Add a static handler to this button itself for its own event EVT_BUTTON(BUTTON_ID, MyEvtTestButton::OnClickStaticHandler) wxEND_EVENT_TABLE() // This can be also done at run-time, but for the // simple menu events like this the static method is much simpler. wxBEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(Event_Quit, MyFrame::OnQuit) EVT_MENU(Event_About, MyFrame::OnAbout) EVT_MENU(Event_Bind, MyFrame::OnBind) EVT_MENU(Event_Connect, MyFrame::OnConnect) EVT_MENU(Event_Custom, MyFrame::OnFireCustom) EVT_MENU(Event_Test, MyFrame::OnTest) EVT_MENU(Event_Push, MyFrame::OnPushEventHandler) EVT_MENU(Event_Pop, MyFrame::OnPopEventHandler) EVT_MENU(Event_Gesture, MyFrame::OnGesture) EVT_MENU(Event_NewEventClass, MyFrame::OnNewEventClass) EVT_UPDATE_UI(Event_Pop, MyFrame::OnUpdateUIPop) EVT_MY_CUSTOM_COMMAND(wxID_ANY, MyFrame::OnProcessCustom) // the line below would also work if OnProcessCustom() were defined as // taking a wxEvent (as required by EVT_CUSTOM) and not wxCommandEvent //EVT_CUSTOM(wxEVT_MY_CUSTOM_COMMAND, wxID_ANY, MyFrame::OnProcessCustom) // Add a static handler in the parent frame for button event EVT_BUTTON(MyEvtTestButton::BUTTON_ID, MyFrame::OnClickStaticHandlerFrame) wxEND_EVENT_TABLE() wxBEGIN_EVENT_TABLE(MyEvtHandler, wxEvtHandler) EVT_MENU(Event_Test, MyEvtHandler::OnTest) wxEND_EVENT_TABLE() // Create a new application object: this macro will allow wxWidgets to create // the application object during program execution (it's better than using a // static object for many reasons) and also declares the accessor function // wxGetApp() which will return the reference of the right type (i.e. MyApp and // not wxApp) wxIMPLEMENT_APP(MyApp); // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // the application class // ---------------------------------------------------------------------------- // 'Main program' equivalent: the program execution "starts" here bool MyApp::OnInit() { if ( !wxApp::OnInit() ) return false; // create the main application window MyFrame *frame = new MyFrame("Event wxWidgets Sample", wxPoint(50, 50), wxSize(600, 340)); // and show it (the frames, unlike simple controls, are not shown when // created initially) frame->Show(true); // Add a dynamic handler at the application level for the test button Bind(wxEVT_BUTTON, &MyApp::OnClickDynamicHandlerApp, this, MyEvtTestButton::BUTTON_ID); // success: wxApp::OnRun() will be called which will enter the main message // loop and the application will run. If we returned false here, the // application would exit immediately. return true; } // This is always the first to handle an event ! int MyApp::FilterEvent(wxEvent& event) { if ( event.GetEventType() == wxEVT_BUTTON && event.GetId() == MyEvtTestButton::BUTTON_ID ) { wxLogMessage("Step 0 in \"How Events are Processed\":\n" "App::FilterEvent"); } return wxApp::FilterEvent(event); } void MyApp::OnClickDynamicHandlerApp(wxCommandEvent& event) { wxLogMessage("Step 7, 3 in \"How Events are Processed\":\n" "App::DynamicHandler_InAppTable"); event.Skip(); } void MyApp::OnClickStaticHandlerApp(wxCommandEvent& event) { wxLogMessage("Step 7, 4 in \"How Events are Processed\":\n" "App::StaticHandler_InAppTable"); wxLogMessage("Button click processed, there should be no more messages " "about handling events from the button.\n\n" "The log below shows the order in which the handlers " "were executed."); wxLog::FlushActive(); event.Skip(); } // ---------------------------------------------------------------------------- // main frame // ---------------------------------------------------------------------------- // frame constructor MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) : wxFrame(NULL, wxID_ANY, title, pos, size) { SetIcon(wxICON(sample)); // init members m_nPush = 0; m_btnDynamic = NULL; // create a menu bar wxMenu *menuFile = new wxMenu; menuFile->Append(Event_About, "&About\tCtrl-A", "Show about dialog"); menuFile->AppendSeparator(); menuFile->Append(Event_Quit, "E&xit\tAlt-X", "Quit this program"); wxMenu *menuEvent = new wxMenu; menuEvent->AppendCheckItem(Event_Bind, "&Bind\tCtrl-B", "Bind or unbind a dynamic event handler"); menuEvent->AppendCheckItem(Event_Connect, "&Connect\tCtrl-C", "Connect or disconnect the dynamic event handler"); menuEvent->Append(Event_Dynamic, "&Dynamic event\tCtrl-D", "Dynamic event sample - only works after Connect"); menuEvent->AppendSeparator(); menuEvent->Append(Event_Push, "&Push event handler\tCtrl-P", "Push event handler for test event"); menuEvent->Append(Event_Pop, "P&op event handler\tCtrl-O", "Pop event handler for test event"); menuEvent->Append(Event_Test, "Test event\tCtrl-T", "Test event processed by pushed event handler"); menuEvent->AppendSeparator(); menuEvent->Append(Event_Custom, "Fire c&ustom event\tCtrl-U", "Generate a custom event"); menuEvent->Append(Event_Gesture, "&Gesture events\tCtrl-G", "Gesture event"); menuEvent->Append(Event_NewEventClass, "&New wxEvent class demo\tCtrl-N", "Demonstrates a new wxEvent-derived class"); // now append the freshly created menu to the menu bar... wxMenuBar *menuBar = new wxMenuBar(); menuBar->Append(menuFile, "&File"); menuBar->Append(menuEvent, "&Event"); // ... and attach this menu bar to the frame SetMenuBar(menuBar); #if wxUSE_STATUSBAR CreateStatusBar(3); SetStatusText("Welcome to wxWidgets event sample"); SetStatusText("Dynamic: off", Status_Dynamic); SetStatusText("Push count: 0", Status_Push); #endif // wxUSE_STATUSBAR wxPanel * const panel = new wxPanel(this); wxSizer * const mainSizer = new wxBoxSizer(wxVERTICAL); wxSizer * const sizer = new wxBoxSizer(wxHORIZONTAL); const wxSizerFlags centreY(wxSizerFlags().Centre().Border()); sizer->Add(new wxStaticText(panel, wxID_ANY, "This button will only work if its handler is dynamically connected"), centreY); m_btnDynamic = new wxButton(panel, Event_Dynamic, "&Dynamic button"); sizer->Add(m_btnDynamic, centreY); mainSizer->Add(sizer, 1, wxEXPAND); mainSizer->Add(new wxStaticLine(panel), 0, wxEXPAND); mainSizer->Add(new wxStaticLine(panel), 0, wxEXPAND); m_testBtn = new MyEvtTestButton(panel, "Test Event Handlers Execution Order"); // After being created, an instance of MyEvtTestButton already has its own // event handlers (see class definition); // Add a dynamic handler for this button event in the parent frame Bind(wxEVT_BUTTON, &MyFrame::OnClickDynamicHandlerFrame, this, m_testBtn->GetId()); // Bind a method of this frame (notice "this" argument!) to the button // itself m_testBtn->Bind(wxEVT_BUTTON, &MyFrame::OnClickDynamicHandlerButton, this); mainSizer->Add(m_testBtn); panel->SetSizer(mainSizer); } MyFrame::~MyFrame() { // we must pop any remaining event handlers to avoid memory leaks and // crashes! while ( m_nPush-- != 0 ) { PopEventHandler(true /* delete handler */); } } // ---------------------------------------------------------------------------- // standard event handlers // ---------------------------------------------------------------------------- void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { if ( m_gestureFrame ) m_gestureFrame->Close(true); Close(true); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxMessageBox("Event sample shows different ways of using events\n" "(c) 2001-2009 Vadim Zeitlin", "About wxWidgets Event Sample", wxOK | wxICON_INFORMATION, this); } void MyFrame::OnClickStaticHandlerFrame(wxCommandEvent& event) { wxLogMessage("Step 6, 4 in \"How Events are Processed\":\n" "parentWin::StaticHandler_InFrameTable"); event.Skip(); } // ---------------------------------------------------------------------------- // dynamic event handling stuff // ---------------------------------------------------------------------------- void MyFrame::OnClickDynamicHandlerFrame(wxCommandEvent& event) { wxLogMessage("Step 6, 3 in \"How Events are Processed\":\n" "parentWin::DynamicHandler_InFrameTable"); event.Skip(); } void MyFrame::OnClickDynamicHandlerButton(wxCommandEvent& event) { wxLogMessage("Step 3 in \"How Events are Processed\":\n" "parentWin::DynamicHandler_InButtonTable"); event.Skip(); } void MyFrame::OnDynamic(wxCommandEvent& event) { wxString origin; if ( event.GetEventObject() == this ) origin = "menu item"; else if ( event.GetEventObject() == m_btnDynamic ) origin = "button"; else origin = "unknown event source"; wxMessageBox ( "This message box is shown from the dynamically connected " "event handler in response to event generated by " + origin, "wxWidgets Event Sample", wxOK | wxICON_INFORMATION, this ); } void MyFrame::OnBind(wxCommandEvent& event) { if ( event.IsChecked() ) { // as we bind directly to the button, there is no need to use an id // here: the button will only ever get its own events m_btnDynamic->Bind(wxEVT_BUTTON, &MyFrame::OnDynamic, this); // but we do need the id for the menu command as the frame gets all of // them Bind(wxEVT_MENU, &MyFrame::OnDynamic, this, Event_Dynamic); } else // disconnect { m_btnDynamic->Unbind(wxEVT_BUTTON, &MyFrame::OnDynamic, this); Unbind(wxEVT_MENU, &MyFrame::OnDynamic, this, Event_Dynamic); } UpdateDynamicStatus(event.IsChecked()); } void MyFrame::OnConnect(wxCommandEvent& event) { if ( event.IsChecked() ) { m_btnDynamic->Bind(wxEVT_BUTTON, &MyFrame::OnDynamic, this); Bind(wxEVT_MENU, &MyFrame::OnDynamic, this, Event_Dynamic); } else // disconnect { m_btnDynamic->Unbind(wxEVT_BUTTON, &MyFrame::OnDynamic, this); Unbind(wxEVT_MENU, &MyFrame::OnDynamic, this, Event_Dynamic); } UpdateDynamicStatus(event.IsChecked()); } // ---------------------------------------------------------------------------- // push/pop event handlers support // ---------------------------------------------------------------------------- void MyFrame::OnPushEventHandler(wxCommandEvent& WXUNUSED(event)) { PushEventHandler(new MyEvtHandler(++m_nPush)); #if wxUSE_STATUSBAR SetStatusText(wxString::Format("Push count: %u", m_nPush), Status_Push); #endif // wxUSE_STATUSBAR } void MyFrame::OnPopEventHandler(wxCommandEvent& WXUNUSED(event)) { wxCHECK_RET( m_nPush, "this command should be disabled!" ); PopEventHandler(true /* delete handler */); m_nPush--; #if wxUSE_STATUSBAR SetStatusText(wxString::Format("Push count: %u", m_nPush), Status_Push); #endif // wxUSE_STATUSBAR } void MyFrame::OnGesture(wxCommandEvent& WXUNUSED(event)) { if ( m_gestureFrame ) { m_gestureFrame->Raise(); } else { m_gestureFrame = new MyGestureFrame(); m_gestureFrame->Show(true); } } void MyFrame::OnNewEventClass(wxCommandEvent& WXUNUSED(event)) { MyChessBoardDialog dlg(this); dlg.ShowModal(); } void MyFrame::OnTest(wxCommandEvent& WXUNUSED(event)) { wxLogMessage("This is the test event handler in the main frame"); } void MyFrame::OnUpdateUIPop(wxUpdateUIEvent& event) { event.Enable( m_nPush > 0 ); } // ---------------------------------------------------------------------------- // custom event methods // ---------------------------------------------------------------------------- void MyFrame::OnFireCustom(wxCommandEvent& WXUNUSED(event)) { wxCommandEvent eventCustom(wxEVT_MY_CUSTOM_COMMAND); wxPostEvent(this, eventCustom); } void MyFrame::OnProcessCustom(wxCommandEvent& WXUNUSED(event)) { wxLogMessage("Got a custom event!"); }