///////////////////////////////////////////////////////////////////////////// // Name: about.cpp // Purpose: wxHtml sample: about dialog test // Author: ? // Modified by: // Created: ? // Copyright: (c) wxWidgets team // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" // for all others, include the necessary headers (this file is usually all you // need because it includes almost all "standard" wxWidgets headers #ifndef WX_PRECOMP #include "wx/wx.h" #endif #include "wx/image.h" #include "wx/imagpng.h" #include "wx/wxhtml.h" #include "wx/statline.h" #ifndef wxHAS_IMAGES_IN_RESOURCES #include "../../sample.xpm" #endif // ---------------------------------------------------------------------------- // private classes // ---------------------------------------------------------------------------- // Define a new application type, each program should derive a class from wxApp class MyApp : public wxApp { public: // override base class virtuals // ---------------------------- // this one is called on application startup and is a good place for the app // initialization (doing it here and not in the ctor allows to have an error // return: if OnInit() returns false, the application terminates) virtual bool OnInit() wxOVERRIDE; }; // Define a new frame type: this is going to be our main frame class MyFrame : public wxFrame { public: // ctor(s) MyFrame(const wxString& title); // event handlers (these functions should _not_ be virtual) void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); private: // any class wishing to process wxWidgets events must use this macro wxDECLARE_EVENT_TABLE(); }; // ---------------------------------------------------------------------------- // event tables and other macros for wxWidgets // ---------------------------------------------------------------------------- // the event tables connect the wxWidgets events with the functions (event // handlers) which process them. It can be also done at run-time, but for the // simple menu events like this the static method is much simpler. wxBEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(wxID_ABOUT, MyFrame::OnAbout) EVT_MENU(wxID_EXIT, MyFrame::OnQuit) wxEND_EVENT_TABLE() // Create a new application object: this macro will allow wxWidgets to create // the application object during program execution (it's better than using a // static object for many reasons) and also declares the accessor function // wxGetApp() which will return the reference of the right type (i.e. MyApp and // not wxApp) wxIMPLEMENT_APP(MyApp); // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // the application class // ---------------------------------------------------------------------------- // `Main program' equivalent: the program execution "starts" here bool MyApp::OnInit() { if ( !wxApp::OnInit() ) return false; // we use a PNG image in our HTML page wxImage::AddHandler(new wxPNGHandler); // create and show the main application window MyFrame *frame = new MyFrame(_("wxHtmlWindow testing application")); frame->Show(); // success: wxApp::OnRun() will be called which will enter the main message // loop and the application will run. If we returned false here, the // application would exit immediately. return true; } // ---------------------------------------------------------------------------- // main frame // ---------------------------------------------------------------------------- // frame constructor MyFrame::MyFrame(const wxString& title) : wxFrame((wxFrame *)NULL, wxID_ANY, title) { SetIcon(wxICON(sample)); // create a menu bar wxMenu *menuFile = new wxMenu; menuFile->Append(wxID_ABOUT); menuFile->Append(wxID_EXIT); // now append the freshly created menu to the menu bar... wxMenuBar *menuBar = new wxMenuBar; menuBar->Append(menuFile, _("&File")); // ... and attach this menu bar to the frame SetMenuBar(menuBar); } // event handlers void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { // true is to force the frame to close Close(true); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxBoxSizer *topsizer; wxHtmlWindow *html; wxDialog dlg(this, wxID_ANY, wxString(_("About"))); topsizer = new wxBoxSizer(wxVERTICAL); html = new wxHtmlWindow(&dlg, wxID_ANY, wxDefaultPosition, wxSize(380, 160), wxHW_SCROLLBAR_NEVER); html -> SetBorders(0); html -> LoadPage("data/about.htm"); html -> SetHTMLBackgroundImage(wxBitmapBundle::FromSVGFile("data/bg.svg", wxSize(65, 45))); html -> SetInitialSize(wxSize(html -> GetInternalRepresentation() -> GetWidth(), html -> GetInternalRepresentation() -> GetHeight())); topsizer -> Add(html, 1, wxALL, 10); #if wxUSE_STATLINE topsizer -> Add(new wxStaticLine(&dlg, wxID_ANY), 0, wxEXPAND | wxLEFT | wxRIGHT, 10); #endif // wxUSE_STATLINE wxButton *bu1 = new wxButton(&dlg, wxID_OK, _("OK")); bu1 -> SetDefault(); topsizer -> Add(bu1, 0, wxALL | wxALIGN_RIGHT, 15); dlg.SetSizer(topsizer); topsizer -> Fit(&dlg); dlg.ShowModal(); }