///////////////////////////////////////////////////////////////////////////// // Name: isosurf.cpp // Purpose: wxGLCanvas demo program // Author: Brian Paul (original gltk version), Wolfram Gloger // Modified by: Julian Smart, Francesco Montorsi // Created: 04/01/98 // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifndef WX_PRECOMP #include "wx/wx.h" #endif #if !wxUSE_GLCANVAS #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library" #endif #include "wx/timer.h" #include "wx/glcanvas.h" #include "wx/math.h" #include "wx/log.h" #include "wx/cmdline.h" #include "wx/wfstream.h" #include "wx/zstream.h" #include "wx/txtstrm.h" #include "isosurf.h" #include "../../sample.xpm" // global options which can be set through command-line options GLboolean g_use_vertex_arrays = GL_FALSE; GLboolean g_doubleBuffer = GL_TRUE; GLboolean g_smooth = GL_TRUE; GLboolean g_lighting = GL_TRUE; //--------------------------------------------------------------------------- // MyApp //--------------------------------------------------------------------------- wxIMPLEMENT_APP(MyApp); bool MyApp::OnInit() { if ( !wxApp::OnInit() ) return false; // Create the main frame window new MyFrame(NULL, "wxWidgets OpenGL Isosurf Sample"); return true; } void MyApp::OnInitCmdLine(wxCmdLineParser& parser) { parser.AddSwitch("", "sb", "Do not use double buffering"); parser.AddSwitch("", "db", "Use double buffering"); parser.AddSwitch("", "va", "Use vertex arrays"); wxApp::OnInitCmdLine(parser); } bool MyApp::OnCmdLineParsed(wxCmdLineParser& parser) { if (parser.Found("sb")) g_doubleBuffer = GL_FALSE; else if (parser.Found("db")) g_doubleBuffer = GL_TRUE; if (parser.Found("va")) g_use_vertex_arrays = GL_TRUE; return wxApp::OnCmdLineParsed(parser); } //--------------------------------------------------------------------------- // MyFrame //--------------------------------------------------------------------------- wxBEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(wxID_EXIT, MyFrame::OnExit) wxEND_EVENT_TABLE() MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size, long style) : wxFrame(frame, wxID_ANY, title, pos, size, style), m_canvas(NULL) { SetIcon(wxICON(sample)); // Make a menubar wxMenu *fileMenu = new wxMenu; fileMenu->Append(wxID_EXIT, "E&xit"); wxMenuBar *menuBar = new wxMenuBar; menuBar->Append(fileMenu, "&File"); SetMenuBar(menuBar); // Make a TestGLCanvas // JACS #ifdef __WXMSW__ int *gl_attrib = NULL; #else int gl_attrib[20] = { WX_GL_RGBA, WX_GL_MIN_RED, 1, WX_GL_MIN_GREEN, 1, WX_GL_MIN_BLUE, 1, WX_GL_DEPTH_SIZE, 1, WX_GL_DOUBLEBUFFER, 0 }; #endif if (!g_doubleBuffer) { wxLogWarning("Disabling double buffering"); #ifdef __WXGTK__ gl_attrib[9] = 0; #endif g_doubleBuffer = GL_FALSE; } m_canvas = new TestGLCanvas(this, wxID_ANY, gl_attrib); // Show the frame Show(true); Raise(); m_canvas->InitGL(); } MyFrame::~MyFrame() { delete m_canvas; } // Intercept menu commands void MyFrame::OnExit( wxCommandEvent& WXUNUSED(event) ) { // true is to force the frame to close Close(true); } //--------------------------------------------------------------------------- // TestGLCanvas //--------------------------------------------------------------------------- wxBEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas) EVT_SIZE(TestGLCanvas::OnSize) EVT_PAINT(TestGLCanvas::OnPaint) EVT_CHAR(TestGLCanvas::OnChar) EVT_MOUSE_EVENTS(TestGLCanvas::OnMouseEvent) wxEND_EVENT_TABLE() TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id, int* gl_attrib) : wxGLCanvas(parent, id, gl_attrib) { m_xrot = 0; m_yrot = 0; m_numverts = 0; // Explicitly create a new rendering context instance for this canvas. m_glRC = new wxGLContext(this); } TestGLCanvas::~TestGLCanvas() { delete m_glRC; } void TestGLCanvas::LoadSurface(const wxString& filename) { // FIXME // we need to set english locale to force wxTextInputStream's calls to // wxStrtod to use the point and not the comma as decimal separator... // (the isosurf.dat contains points and not commas)... wxLocale l(wxLANGUAGE_ENGLISH); wxZlibInputStream* stream = new wxZlibInputStream(new wxFFileInputStream(filename)); if (!stream || !stream->IsOk()) { wxLogError("Cannot load '%s' type of files!", filename); delete stream; return; } { // we are supposed to have as input a text file containing floating numbers // space/newline-separated... first 3 numbers are the coordinates of a // vertex and the following 3 are the relative vertex normal and so on... wxTextInputStream inFile(*stream); m_numverts = 0; while (!stream->Eof() && m_numverts < MAXVERTS)// && m_numverts> m_verts[m_numverts][0] >> m_verts[m_numverts][1] >> m_verts[m_numverts][2]; inFile >> m_norms[m_numverts][0] >> m_norms[m_numverts][1] >> m_norms[m_numverts][2]; m_numverts++; } // discard last vertex; it is a zero caused by the EOF m_numverts--; } delete stream; wxLogMessage("Loaded %d vertices, %d triangles from '%s'", m_numverts, m_numverts-2, filename); // NOTE: for some reason under wxGTK the following is required to avoid that // the surface gets rendered in a small rectangle in the top-left corner of the frame PostSizeEventToParent(); } void TestGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) ) { // This is a dummy, to avoid an endless succession of paint messages. // OnPaint handlers must always create a wxPaintDC. wxPaintDC dc(this); // This is normally only necessary if there is more than one wxGLCanvas // or more than one wxGLContext in the application. SetCurrent(*m_glRC); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glPushMatrix(); glRotatef( m_yrot, 0.0f, 1.0f, 0.0f ); glRotatef( m_xrot, 1.0f, 0.0f, 0.0f ); // draw the surface if (g_use_vertex_arrays) { glDrawArrays( GL_TRIANGLE_STRIP, 0, m_numverts ); } else { glBegin( GL_TRIANGLE_STRIP ); for (int i=0;iExitMainLoop(); return; case WXK_LEFT: m_yrot -= 15; break; case WXK_RIGHT: m_yrot += 15; break; case WXK_UP: m_xrot += 15; break; case WXK_DOWN: m_xrot -= 15; break; case 's': case 'S': g_smooth = !g_smooth; if (g_smooth) glShadeModel(GL_SMOOTH); else glShadeModel(GL_FLAT); break; case 'l': case 'L': g_lighting = !g_lighting; if (g_lighting) glEnable(GL_LIGHTING); else glDisable(GL_LIGHTING); break; default: event.Skip(); return; } Refresh(false); } void TestGLCanvas::OnMouseEvent(wxMouseEvent& event) { static int dragging = 0; static float last_x, last_y; // Allow default processing to happen, or else the canvas cannot gain focus // (for key events). event.Skip(); if (event.LeftIsDown()) { if (!dragging) { dragging = 1; } else { m_yrot += event.GetX() - last_x; m_xrot += event.GetY() - last_y; Refresh(false); } last_x = event.GetX(); last_y = event.GetY(); } else { dragging = 0; } } void TestGLCanvas::InitMaterials() { static const GLfloat ambient[4] = {0.1f, 0.1f, 0.1f, 1.0f}; static const GLfloat diffuse[4] = {0.5f, 1.0f, 1.0f, 1.0f}; static const GLfloat position0[4] = {0.0f, 0.0f, 20.0f, 0.0f}; static const GLfloat position1[4] = {0.0f, 0.0f, -20.0f, 0.0f}; static const GLfloat front_mat_shininess[1] = {60.0f}; static const GLfloat front_mat_specular[4] = {0.2f, 0.2f, 0.2f, 1.0f}; static const GLfloat front_mat_diffuse[4] = {0.5f, 0.28f, 0.38f, 1.0f}; /* static const GLfloat back_mat_shininess[1] = {60.0f}; static const GLfloat back_mat_specular[4] = {0.5f, 0.5f, 0.2f, 1.0f}; static const GLfloat back_mat_diffuse[4] = {1.0f, 1.0f, 0.2f, 1.0f}; */ static const GLfloat lmodel_ambient[4] = {1.0f, 1.0f, 1.0f, 1.0f}; static const GLfloat lmodel_twoside[1] = {GL_FALSE}; glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); glLightfv(GL_LIGHT0, GL_POSITION, position0); glEnable(GL_LIGHT0); glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); glLightfv(GL_LIGHT1, GL_POSITION, position1); glEnable(GL_LIGHT1); glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside); glEnable(GL_LIGHTING); glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse); } void TestGLCanvas::InitGL() { // Make the new context current (activate it for use) with this canvas. SetCurrent(*m_glRC); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glShadeModel(GL_SMOOTH); glEnable(GL_DEPTH_TEST); InitMaterials(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef( 0.0, 0.0, -6.0 ); if (g_use_vertex_arrays) { glVertexPointer( 3, GL_FLOAT, 0, m_verts ); glNormalPointer( GL_FLOAT, 0, m_norms ); glEnable( GL_VERTEX_ARRAY ); glEnable( GL_NORMAL_ARRAY ); } InitMaterials(); LoadSurface("isosurf.dat.gz"); }