/////////////////////////////////////////////////////////////////////////////// // Name: renddll.cpp // Purpose: Example of a renderer implemented in a DLL // Author: Vadim Zeitlin // Modified by: // Created: 04.08.03 // Copyright: (c) 2003 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #include "wx/wxprec.h" #include "wx/renderer.h" #ifndef WX_PRECOMP #include "wx/dc.h" #endif // derive from wxDelegateRendererNative and not wxRendererNative itself to be // able to only reimplement the methods we want to show and not all of them class MyDllRenderer : public wxDelegateRendererNative { public: // draw the header control button (used by wxListCtrl) virtual int DrawHeaderButton(wxWindow * WXUNUSED(win), wxDC& dc, const wxRect& rect, int WXUNUSED(flags) = 0, wxHeaderSortIconType WXUNUSED(sortArrow) = wxHDR_SORT_ICON_NONE, wxHeaderButtonParams* WXUNUSED(params) = NULL) wxOVERRIDE { dc.SetBrush(*wxCYAN_BRUSH); dc.SetTextForeground(*wxRED); dc.DrawRoundedRectangle(rect, 10); dc.DrawLabel("MyDllRenderer", wxNullBitmap, rect, wxALIGN_CENTER); return dc.GetTextExtent("MyDllRenderer").x; } virtual wxRendererVersion GetVersion() const wxOVERRIDE { return wxRendererVersion(wxRendererVersion::Current_Version, wxRendererVersion::Current_Age); } #if 0 // just for debugging MyDllRenderer() { wxMessageBox("Creating MyDllRenderer", "Renderer Sample"); } virtual ~MyDllRenderer() { wxMessageBox("Deleting MyDllRenderer", "Renderer Sample"); } #endif // 0 }; extern "C" WXEXPORT wxRendererNative *wxCreateRenderer() { return new MyDllRenderer; }