///////////////////////////////////////////////////////////////////////////// // Name: thread.cpp // Purpose: wxWidgets thread sample // Author: Guilhem Lavaux, Vadim Zeitlin // Modified by: // Created: 06/16/98 // Copyright: (c) 1998-2009 wxWidgets team // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifndef WX_PRECOMP #include "wx/wx.h" #endif #if !wxUSE_THREADS #error "This sample requires thread support!" #endif // wxUSE_THREADS #include "wx/thread.h" #include "wx/dynarray.h" #include "wx/numdlg.h" #include "wx/progdlg.h" // ---------------------------------------------------------------------------- // resources // ---------------------------------------------------------------------------- #include "../sample.xpm" // ---------------------------------------------------------------------------- // private classes // ---------------------------------------------------------------------------- // define this to use wxExecute in the exec tests, otherwise just use system #define USE_EXECUTE #ifdef USE_EXECUTE #define EXEC(cmd) wxExecute((cmd), wxEXEC_SYNC) #else #define EXEC(cmd) system(cmd) #endif class MyThread; WX_DEFINE_ARRAY_PTR(wxThread *, wxArrayThread); // ---------------------------------------------------------------------------- // the application object // ---------------------------------------------------------------------------- class MyApp : public wxApp { public: MyApp(); virtual ~MyApp(){} virtual bool OnInit() wxOVERRIDE; // critical section protects access to all of the fields below wxCriticalSection m_critsect; // all the threads currently alive - as soon as the thread terminates, it's // removed from the array wxArrayThread m_threads; // semaphore used to wait for the threads to exit, see MyFrame::OnQuit() wxSemaphore m_semAllDone; // indicates that we're shutting down and all threads should exit bool m_shuttingDown; }; // ---------------------------------------------------------------------------- // the main application frame // ---------------------------------------------------------------------------- class MyFrame : public wxFrame, private wxLog { public: // ctor MyFrame(const wxString& title); virtual ~MyFrame(); // accessors for MyWorkerThread (called in its context!) bool Cancelled(); protected: virtual void DoLogRecord(wxLogLevel level, const wxString& msg, const wxLogRecordInfo& info) wxOVERRIDE; private: // event handlers // -------------- void OnQuit(wxCommandEvent& event); void OnClear(wxCommandEvent& event); void OnStartThread(wxCommandEvent& event); void OnStartThreads(wxCommandEvent& event); void OnStopThread(wxCommandEvent& event); void OnPauseThread(wxCommandEvent& event); void OnResumeThread(wxCommandEvent& event); void OnStartWorker(wxCommandEvent& event); void OnExecMain(wxCommandEvent& event); void OnStartGUIThread(wxCommandEvent& event); void OnShowCPUs(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); void OnIdle(wxIdleEvent &event); void OnWorkerEvent(wxThreadEvent& event); void OnUpdateWorker(wxUpdateUIEvent& event); // logging helper void DoLogLine(wxTextCtrl *text, const wxString& timestr, const wxString& threadstr, const wxString& msg); // thread helper functions // ----------------------- // helper function - creates a new thread (but doesn't run it) MyThread *CreateThread(); // update display in our status bar: called during idle handling void UpdateThreadStatus(); // internal variables // ------------------ // just some place to put our messages in wxTextCtrl *m_txtctrl; // old log target, we replace it with one using m_txtctrl during this // frame life time wxLog *m_oldLogger; // the array of pending messages to be displayed and the critical section // protecting it wxArrayString m_messages; wxCriticalSection m_csMessages; // remember the number of running threads and total number of threads size_t m_nRunning, m_nCount; // the progress dialog which we show while worker thread is running wxProgressDialog *m_dlgProgress; // was the worker thread cancelled by user? bool m_cancelled; wxCriticalSection m_csCancelled; // protects m_cancelled wxDECLARE_EVENT_TABLE(); }; // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // ID for the menu commands enum { THREAD_QUIT = wxID_EXIT, THREAD_ABOUT = wxID_ABOUT, THREAD_TEXT = 101, THREAD_CLEAR, THREAD_START_THREAD = 201, THREAD_START_THREADS, THREAD_STOP_THREAD, THREAD_PAUSE_THREAD, THREAD_RESUME_THREAD, THREAD_START_WORKER, THREAD_EXEC_MAIN, THREAD_START_GUI_THREAD, THREAD_SHOWCPUS, WORKER_EVENT = wxID_HIGHEST+1, // this one gets sent from MyWorkerThread GUITHREAD_EVENT // this one gets sent from MyGUIThread }; // ---------------------------------------------------------------------------- // a simple thread // ---------------------------------------------------------------------------- class MyThread : public wxThread { public: MyThread(); virtual ~MyThread(); // thread execution starts here virtual void *Entry() wxOVERRIDE; public: unsigned m_count; }; // ---------------------------------------------------------------------------- // a worker thread // ---------------------------------------------------------------------------- class MyWorkerThread : public wxThread { public: MyWorkerThread(MyFrame *frame); // thread execution starts here virtual void *Entry() wxOVERRIDE; // called when the thread exits - whether it terminates normally or is // stopped with Delete() (but not when it is Kill()ed!) virtual void OnExit() wxOVERRIDE; public: MyFrame *m_frame; unsigned m_count; }; // ---------------------------------------------------------------------------- // a thread which executes GUI calls using wxMutexGuiEnter/Leave // ---------------------------------------------------------------------------- #define GUITHREAD_BMP_SIZE 300 #define GUITHREAD_NUM_UPDATES 50 class MyImageDialog; class MyGUIThread : public wxThread { public: MyGUIThread(MyImageDialog *dlg) : wxThread(wxTHREAD_JOINABLE) { m_dlg = dlg; } virtual ExitCode Entry() wxOVERRIDE; private: MyImageDialog *m_dlg; }; // ---------------------------------------------------------------------------- // a helper dialog used by MyFrame::OnStartGUIThread // ---------------------------------------------------------------------------- class MyImageDialog: public wxDialog { public: // ctor MyImageDialog(wxFrame *frame); ~MyImageDialog(); // stuff used by MyGUIThread: wxBitmap m_bmp; // the bitmap drawn by MyGUIThread wxCriticalSection m_csBmp; // protects m_bmp private: void OnGUIThreadEvent(wxThreadEvent& event); void OnPaint(wxPaintEvent&); MyGUIThread m_thread; int m_nCurrentProgress; wxDECLARE_EVENT_TABLE(); }; // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // the application class // ---------------------------------------------------------------------------- // Create a new application object wxIMPLEMENT_APP(MyApp); MyApp::MyApp() { m_shuttingDown = false; } // `Main program' equivalent, creating windows and returning main app frame bool MyApp::OnInit() { if ( !wxApp::OnInit() ) return false; // uncomment this to get some debugging messages from the trace code // on the console (or just set WXTRACE env variable to include "thread") wxLog::AddTraceMask("thread"); // Create the main frame window new MyFrame("wxWidgets threads sample"); return true; } // ---------------------------------------------------------------------------- // MyFrame // ---------------------------------------------------------------------------- wxBEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(THREAD_QUIT, MyFrame::OnQuit) EVT_MENU(THREAD_CLEAR, MyFrame::OnClear) EVT_MENU(THREAD_START_THREAD, MyFrame::OnStartThread) EVT_MENU(THREAD_START_THREADS, MyFrame::OnStartThreads) EVT_MENU(THREAD_STOP_THREAD, MyFrame::OnStopThread) EVT_MENU(THREAD_PAUSE_THREAD, MyFrame::OnPauseThread) EVT_MENU(THREAD_RESUME_THREAD, MyFrame::OnResumeThread) EVT_MENU(THREAD_START_WORKER, MyFrame::OnStartWorker) EVT_MENU(THREAD_EXEC_MAIN, MyFrame::OnExecMain) EVT_MENU(THREAD_START_GUI_THREAD, MyFrame::OnStartGUIThread) EVT_MENU(THREAD_SHOWCPUS, MyFrame::OnShowCPUs) EVT_MENU(THREAD_ABOUT, MyFrame::OnAbout) EVT_UPDATE_UI(THREAD_START_WORKER, MyFrame::OnUpdateWorker) EVT_THREAD(WORKER_EVENT, MyFrame::OnWorkerEvent) EVT_IDLE(MyFrame::OnIdle) wxEND_EVENT_TABLE() // My frame constructor MyFrame::MyFrame(const wxString& title) : wxFrame(NULL, wxID_ANY, title) { m_oldLogger = wxLog::GetActiveTarget(); SetIcon(wxICON(sample)); // Make a menubar wxMenuBar *menuBar = new wxMenuBar; wxMenu *menuFile = new wxMenu; menuFile->Append(THREAD_CLEAR, "&Clear log\tCtrl-L"); menuFile->AppendSeparator(); menuFile->Append(THREAD_QUIT, "E&xit\tAlt-X"); menuBar->Append(menuFile, "&File"); wxMenu *menuThread = new wxMenu; menuThread->Append(THREAD_START_THREAD, "&Start a new thread\tCtrl-N"); menuThread->Append(THREAD_START_THREADS, "Start &many threads at once"); menuThread->Append(THREAD_STOP_THREAD, "S&top the last spawned thread\tCtrl-S"); menuThread->AppendSeparator(); menuThread->Append(THREAD_PAUSE_THREAD, "&Pause the last spawned running thread\tCtrl-P"); menuThread->Append(THREAD_RESUME_THREAD, "&Resume the first suspended thread\tCtrl-R"); menuThread->AppendSeparator(); menuThread->Append(THREAD_START_WORKER, "Start a &worker thread\tCtrl-W"); menuThread->Append(THREAD_EXEC_MAIN, "&Launch a program from main thread\tF5"); menuThread->Append(THREAD_START_GUI_THREAD, "Launch a &GUI thread\tF6"); menuBar->Append(menuThread, "&Thread"); wxMenu *menuHelp = new wxMenu; menuHelp->Append(THREAD_SHOWCPUS, "&Show CPU count"); menuHelp->AppendSeparator(); menuHelp->Append(THREAD_ABOUT, "&About"); menuBar->Append(menuHelp, "&Help"); SetMenuBar(menuBar); m_nRunning = m_nCount = 0; m_dlgProgress = NULL; #if wxUSE_STATUSBAR CreateStatusBar(2); #endif // wxUSE_STATUSBAR // create the logging text control and a header showing the meaning of the // different columns wxTextCtrl *header = new wxTextCtrl(this, wxID_ANY, "", wxDefaultPosition, wxDefaultSize, wxTE_READONLY); DoLogLine(header, " Time", " Thread", "Message"); m_txtctrl = new wxTextCtrl(this, wxID_ANY, "", wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE | wxTE_READONLY); wxLog::SetActiveTarget(this); // use fixed width font to align output in nice columns wxFont font(wxFontInfo().Family(wxFONTFAMILY_TELETYPE)); header->SetFont(font); m_txtctrl->SetFont(font); m_txtctrl->SetFocus(); // layout and show the frame wxBoxSizer *sizer = new wxBoxSizer(wxVERTICAL); sizer->Add(header, wxSizerFlags().Expand()); sizer->Add(m_txtctrl, wxSizerFlags(1).Expand()); SetSizer(sizer); SetSize(600, 350); Show(); } MyFrame::~MyFrame() { wxLog::SetActiveTarget(m_oldLogger); // NB: although the OS will terminate all the threads anyhow when the main // one exits, it's good practice to do it ourselves -- even if it's not // completely trivial in this example // tell all the threads to terminate: note that they can't terminate while // we're deleting them because they will block in their OnExit() -- this is // important as otherwise we might access invalid array elements { wxCriticalSectionLocker locker(wxGetApp().m_critsect); // check if we have any threads running first const wxArrayThread& threads = wxGetApp().m_threads; size_t count = threads.GetCount(); if ( !count ) return; // set the flag indicating that all threads should exit wxGetApp().m_shuttingDown = true; } // now wait for them to really terminate wxGetApp().m_semAllDone.Wait(); } void MyFrame::DoLogLine(wxTextCtrl *text, const wxString& timestr, const wxString& threadstr, const wxString& msg) { text->AppendText(wxString::Format("%9s %10s %s", timestr, threadstr, msg)); } void MyFrame::DoLogRecord(wxLogLevel level, const wxString& msg, const wxLogRecordInfo& info) { // let the default GUI logger treat warnings and errors as they should be // more noticeable than just another line in the log window and also trace // messages as there may be too many of them if ( level <= wxLOG_Warning || level == wxLOG_Trace ) { m_oldLogger->LogRecord(level, msg, info); return; } DoLogLine ( m_txtctrl, wxDateTime(wxLongLong(info.timestampMS)).FormatISOTime(), info.threadId == wxThread::GetMainId() ? wxString("main") : wxString::Format("%lx", info.threadId), msg + "\n" ); } MyThread *MyFrame::CreateThread() { MyThread *thread = new MyThread; if ( thread->Create() != wxTHREAD_NO_ERROR ) { wxLogError("Can't create thread!"); } wxCriticalSectionLocker enter(wxGetApp().m_critsect); wxGetApp().m_threads.Add(thread); return thread; } void MyFrame::UpdateThreadStatus() { wxCriticalSectionLocker enter(wxGetApp().m_critsect); // update the counts of running/total threads size_t nRunning = 0, nCount = wxGetApp().m_threads.Count(); for ( size_t n = 0; n < nCount; n++ ) { if ( wxGetApp().m_threads[n]->IsRunning() ) nRunning++; } if ( nCount != m_nCount || nRunning != m_nRunning ) { m_nRunning = nRunning; m_nCount = nCount; wxLogStatus(this, "%u threads total, %u running.", unsigned(nCount), unsigned(nRunning)); } //else: avoid flicker - don't print anything } bool MyFrame::Cancelled() { wxCriticalSectionLocker lock(m_csCancelled); return m_cancelled; } // ---------------------------------------------------------------------------- // MyFrame - event handlers // ---------------------------------------------------------------------------- void MyFrame::OnStartThreads(wxCommandEvent& WXUNUSED(event) ) { static long s_num; s_num = wxGetNumberFromUser("How many threads to start: ", "", "wxThread sample", s_num, 1, 10000, this); if ( s_num == -1 ) { s_num = 10; return; } unsigned count = unsigned(s_num), n; wxArrayThread threads; // first create them all... for ( n = 0; n < count; n++ ) { wxThread *thr = CreateThread(); // we want to show the effect of SetPriority(): the first thread will // have the lowest priority, the second - the highest, all the rest // the normal one if ( n == 0 ) thr->SetPriority(wxPRIORITY_MIN); else if ( n == 1 ) thr->SetPriority(wxPRIORITY_MAX); else thr->SetPriority(wxPRIORITY_DEFAULT); threads.Add(thr); } #if wxUSE_STATUSBAR wxString msg; msg.Printf("%d new threads created.", count); SetStatusText(msg, 1); #endif // wxUSE_STATUSBAR // ...and then start them for ( n = 0; n < count; n++ ) { threads[n]->Run(); } } void MyFrame::OnStartThread(wxCommandEvent& WXUNUSED(event) ) { MyThread *thread = CreateThread(); if ( thread->Run() != wxTHREAD_NO_ERROR ) { wxLogError("Can't start thread!"); } #if wxUSE_STATUSBAR SetStatusText("New thread started.", 1); #endif // wxUSE_STATUSBAR } void MyFrame::OnStopThread(wxCommandEvent& WXUNUSED(event) ) { wxThread* toDelete = NULL; { wxCriticalSectionLocker enter(wxGetApp().m_critsect); // stop the last thread if ( wxGetApp().m_threads.IsEmpty() ) { wxLogError("No thread to stop!"); } else { toDelete = wxGetApp().m_threads.Last(); } } if ( toDelete ) { // This can still crash if the thread gets to delete itself // in the mean time. toDelete->Delete(); #if wxUSE_STATUSBAR SetStatusText("Last thread stopped.", 1); #endif // wxUSE_STATUSBAR } } void MyFrame::OnResumeThread(wxCommandEvent& WXUNUSED(event) ) { wxCriticalSectionLocker enter(wxGetApp().m_critsect); // resume first suspended thread size_t n = 0, count = wxGetApp().m_threads.Count(); while ( n < count && !wxGetApp().m_threads[n]->IsPaused() ) n++; if ( n == count ) { wxLogError("No thread to resume!"); } else { wxGetApp().m_threads[n]->Resume(); #if wxUSE_STATUSBAR SetStatusText("Thread resumed.", 1); #endif // wxUSE_STATUSBAR } } void MyFrame::OnPauseThread(wxCommandEvent& WXUNUSED(event) ) { wxCriticalSectionLocker enter(wxGetApp().m_critsect); // pause last running thread int n = wxGetApp().m_threads.Count() - 1; while ( n >= 0 && !wxGetApp().m_threads[n]->IsRunning() ) n--; if ( n < 0 ) { wxLogError("No thread to pause!"); } else { wxGetApp().m_threads[n]->Pause(); #if wxUSE_STATUSBAR SetStatusText("Thread paused.", 1); #endif // wxUSE_STATUSBAR } } void MyFrame::OnIdle(wxIdleEvent& event) { UpdateThreadStatus(); event.Skip(); } void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) ) { Close(true); } void MyFrame::OnExecMain(wxCommandEvent& WXUNUSED(event)) { wxString cmd = wxGetTextFromUser("Please enter the command to execute", "Enter command", #ifdef __WXMSW__ "notepad", #else "/bin/echo \"Message from another process\"", #endif this); if (cmd.IsEmpty()) return; // user clicked cancel wxLogMessage("The exit code from the main program is %ld", EXEC(cmd)); } void MyFrame::OnShowCPUs(wxCommandEvent& WXUNUSED(event)) { wxString msg; int nCPUs = wxThread::GetCPUCount(); switch ( nCPUs ) { case -1: msg = "Unknown number of CPUs"; break; case 0: msg = "WARNING: you're running without any CPUs!"; break; case 1: msg = "This system only has one CPU."; break; default: msg.Printf("This system has %d CPUs", nCPUs); } wxLogMessage(msg); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event) ) { wxMessageDialog dialog(this, "wxWidgets multithreaded application sample\n" "(c) 1998 Julian Smart, Guilhem Lavaux\n" "(c) 2000 Robert Roebling\n" "(c) 1999,2009 Vadim Zeitlin", "About wxThread sample", wxOK | wxICON_INFORMATION); dialog.ShowModal(); } void MyFrame::OnClear(wxCommandEvent& WXUNUSED(event)) { m_txtctrl->Clear(); } void MyFrame::OnUpdateWorker(wxUpdateUIEvent& event) { event.Enable( m_dlgProgress == NULL ); } void MyFrame::OnStartWorker(wxCommandEvent& WXUNUSED(event)) { MyWorkerThread *thread = new MyWorkerThread(this); if ( thread->Create() != wxTHREAD_NO_ERROR ) { wxLogError("Can't create thread!"); return; } m_dlgProgress = new wxProgressDialog ( "Progress dialog", "Wait until the thread terminates or press [Cancel]", 100, this, wxPD_CAN_ABORT | wxPD_APP_MODAL | wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME ); // thread is not running yet, no need for crit sect m_cancelled = false; thread->Run(); } void MyFrame::OnWorkerEvent(wxThreadEvent& event) { int n = event.GetInt(); if ( n == -1 ) { m_dlgProgress->Destroy(); m_dlgProgress = (wxProgressDialog *)NULL; // the dialog is aborted because the event came from another thread, so // we may need to wake up the main event loop for the dialog to be // really closed wxWakeUpIdle(); } else { if ( !m_dlgProgress->Update(n) ) { wxCriticalSectionLocker lock(m_csCancelled); m_cancelled = true; } } } void MyFrame::OnStartGUIThread(wxCommandEvent& WXUNUSED(event)) { // we use this to check that disabling logging only affects the main thread // but the messages from the worker thread will still be logged wxLogNull noLog; wxLogMessage("You shouldn't see this message because of wxLogNull"); MyImageDialog dlg(this); dlg.ShowModal(); } // ---------------------------------------------------------------------------- // MyImageDialog // ---------------------------------------------------------------------------- wxBEGIN_EVENT_TABLE(MyImageDialog, wxDialog) EVT_THREAD(GUITHREAD_EVENT, MyImageDialog::OnGUIThreadEvent) EVT_PAINT(MyImageDialog::OnPaint) wxEND_EVENT_TABLE() MyImageDialog::MyImageDialog(wxFrame *parent) : wxDialog(parent, wxID_ANY, "Image created by a secondary thread", wxDefaultPosition, wxSize(GUITHREAD_BMP_SIZE,GUITHREAD_BMP_SIZE)*1.5, wxDEFAULT_DIALOG_STYLE), m_thread(this) { m_nCurrentProgress = 0; CentreOnScreen(); // NOTE: no need to lock m_csBmp until the thread isn't started: // create the bitmap if (!m_bmp.Create(GUITHREAD_BMP_SIZE,GUITHREAD_BMP_SIZE) || !m_bmp.IsOk()) { wxLogError("Couldn't create the bitmap!"); return; } // clean it wxMemoryDC dc(m_bmp); dc.SetBackground(*wxBLACK_BRUSH); dc.Clear(); // draw the bitmap from a secondary thread if ( m_thread.Create() != wxTHREAD_NO_ERROR || m_thread.Run() != wxTHREAD_NO_ERROR ) { wxLogError("Can't create/run thread!"); return; } } MyImageDialog::~MyImageDialog() { // in case our thread is still running and for some reason we are destroyed, // do wait for the thread to complete as it assumes that its MyImageDialog // pointer is always valid m_thread.Delete(); } void MyImageDialog::OnGUIThreadEvent(wxThreadEvent& event) { m_nCurrentProgress = int(((float)event.GetInt()*100)/GUITHREAD_NUM_UPDATES); Refresh(); } void MyImageDialog::OnPaint(wxPaintEvent& WXUNUSED(evt)) { wxPaintDC dc(this); const wxSize& sz = dc.GetSize(); { // paint the bitmap wxCriticalSectionLocker locker(m_csBmp); dc.DrawBitmap(m_bmp, (sz.GetWidth()-GUITHREAD_BMP_SIZE)/2, (sz.GetHeight()-GUITHREAD_BMP_SIZE)/2); } // paint a sort of progress bar with a 10px border: dc.SetBrush(*wxRED_BRUSH); dc.DrawRectangle(10,10, m_nCurrentProgress*(sz.GetWidth()-20)/100,30); dc.SetTextForeground(*wxBLUE); dc.DrawText(wxString::Format("%d%%", m_nCurrentProgress), (sz.GetWidth()-dc.GetCharWidth()*2)/2, 25-dc.GetCharHeight()/2); } // ---------------------------------------------------------------------------- // MyThread // ---------------------------------------------------------------------------- MyThread::MyThread() : wxThread() { m_count = 0; } MyThread::~MyThread() { wxCriticalSectionLocker locker(wxGetApp().m_critsect); wxArrayThread& threads = wxGetApp().m_threads; threads.Remove(this); if ( threads.IsEmpty() ) { // signal the main thread that there are no more threads left if it is // waiting for us if ( wxGetApp().m_shuttingDown ) { wxGetApp().m_shuttingDown = false; wxGetApp().m_semAllDone.Post(); } } } wxThread::ExitCode MyThread::Entry() { // setting thread name helps with debugging, as the debugger // may be able to show thread names along with the list of threads. SetName("My Thread"); wxLogMessage("Thread started (priority = %u).", GetPriority()); for ( m_count = 0; m_count < 10; m_count++ ) { // check if the application is shutting down: in this case all threads // should stop a.s.a.p. { wxCriticalSectionLocker locker(wxGetApp().m_critsect); if ( wxGetApp().m_shuttingDown ) return NULL; } // check if just this thread was asked to exit if ( TestDestroy() ) break; wxLogMessage("Thread progress: %u", m_count); // wxSleep() can't be called from non-GUI thread! wxThread::Sleep(1000); } wxLogMessage("Thread finished."); return NULL; } // ---------------------------------------------------------------------------- // MyWorkerThread // ---------------------------------------------------------------------------- // define this symbol to 1 to test if the YieldFor() call in the wxProgressDialog::Update // function provokes a race condition in which the second wxThreadEvent posted by // MyWorkerThread::Entry is processed by the YieldFor() call of wxProgressDialog::Update // and results in the destruction of the progress dialog itself, resulting in a crash later. #define TEST_YIELD_RACE_CONDITION 0 MyWorkerThread::MyWorkerThread(MyFrame *frame) : wxThread() { m_frame = frame; m_count = 0; } void MyWorkerThread::OnExit() { } wxThread::ExitCode MyWorkerThread::Entry() { // setting thread name helps with debugging, as the debugger // may be able to show thread names along with the list of threads. SetName("Worker Thread"); #if TEST_YIELD_RACE_CONDITION if ( TestDestroy() ) return NULL; wxThreadEvent event( wxEVT_THREAD, WORKER_EVENT ); event.SetInt( 50 ); wxQueueEvent( m_frame, event.Clone() ); event.SetInt(-1); wxQueueEvent( m_frame, event.Clone() ); #else for ( m_count = 0; !m_frame->Cancelled() && (m_count < 100); m_count++ ) { // check if we were asked to exit if ( TestDestroy() ) break; // create any type of command event here wxThreadEvent event( wxEVT_THREAD, WORKER_EVENT ); event.SetInt( m_count ); // send in a thread-safe way wxQueueEvent( m_frame, event.Clone() ); wxMilliSleep(200); } wxThreadEvent event( wxEVT_THREAD, WORKER_EVENT ); event.SetInt(-1); // that's all wxQueueEvent( m_frame, event.Clone() ); #endif return NULL; } // ---------------------------------------------------------------------------- // MyGUIThread // ---------------------------------------------------------------------------- wxThread::ExitCode MyGUIThread::Entry() { // uncomment this to check that disabling logging here does disable it for // this thread -- but not the main one if you also comment out wxLogNull // line in MyFrame::OnStartGUIThread() //wxLogNull noLog; // this goes to the main window wxLogMessage("GUI thread starting"); // use a thread-specific log target for this thread to show that its // messages don't appear in the main window while it runs wxLogBuffer logBuf; wxLog::SetThreadActiveTarget(&logBuf); for (int i=0; im_csBmp); // draw some more stuff on the bitmap wxMemoryDC dc(m_dlg->m_bmp); dc.SetBrush((i%2)==0 ? *wxBLUE_BRUSH : *wxGREEN_BRUSH); dc.DrawRectangle(rand()%GUITHREAD_BMP_SIZE, rand()%GUITHREAD_BMP_SIZE, 30, 30); // simulate long drawing time: wxMilliSleep(200); } // if we don't release the GUI mutex the MyImageDialog won't be able to refresh wxMutexGuiLeave(); // notify the dialog that another piece of our masterpiece is complete: wxThreadEvent event( wxEVT_THREAD, GUITHREAD_EVENT ); event.SetInt(i+1); wxQueueEvent( m_dlg, event.Clone() ); if ( !((i + 1) % 10) ) { // this message will go to the buffer wxLogMessage("Step #%d.", i + 1); } // give the main thread the time to refresh before we lock the GUI mutex again // FIXME: find a better way to do this! wxMilliSleep(100); } // now remove the thread-specific thread target wxLog::SetThreadActiveTarget(NULL); // so that this goes to the main window again wxLogMessage("GUI thread finished."); return (ExitCode)0; }