// // Copyright 2017 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // eglext_angle.h: ANGLE modifications to the eglext.h header file. // Currently we don't include this file directly, we patch eglext.h // to include it implicitly so it is visible throughout our code. #ifndef INCLUDE_EGL_EGLEXT_ANGLE_ #define INCLUDE_EGL_EGLEXT_ANGLE_ // clang-format off #ifndef EGL_ANGLE_robust_resource_initialization #define EGL_ANGLE_robust_resource_initialization 1 #define EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x3453 #endif /* EGL_ANGLE_robust_resource_initialization */ #ifndef EGL_ANGLE_keyed_mutex #define EGL_ANGLE_keyed_mutex 1 #define EGL_DXGI_KEYED_MUTEX_ANGLE 0x33A2 #endif /* EGL_ANGLE_keyed_mutex */ #ifndef EGL_ANGLE_d3d_texture_client_buffer #define EGL_ANGLE_d3d_texture_client_buffer 1 #define EGL_D3D_TEXTURE_ANGLE 0x33A3 #define EGL_TEXTURE_OFFSET_X_ANGLE 0x3490 #define EGL_TEXTURE_OFFSET_Y_ANGLE 0x3491 #define EGL_D3D11_TEXTURE_PLANE_ANGLE 0x3492 #define EGL_D3D11_TEXTURE_ARRAY_SLICE_ANGLE 0x3493 #endif /* EGL_ANGLE_d3d_texture_client_buffer */ #ifndef EGL_ANGLE_software_display #define EGL_ANGLE_software_display 1 #define EGL_SOFTWARE_DISPLAY_ANGLE ((EGLNativeDisplayType)-1) #endif /* EGL_ANGLE_software_display */ #ifndef EGL_ANGLE_direct3d_display #define EGL_ANGLE_direct3d_display 1 #define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2) #define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3) #endif /* EGL_ANGLE_direct3d_display */ #ifndef EGL_ANGLE_direct_composition #define EGL_ANGLE_direct_composition 1 #define EGL_DIRECT_COMPOSITION_ANGLE 0x33A5 #endif /* EGL_ANGLE_direct_composition */ #ifndef EGL_ANGLE_platform_angle #define EGL_ANGLE_platform_angle 1 #define EGL_PLATFORM_ANGLE_ANGLE 0x3202 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 #define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204 #define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205 #define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206 #define EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE 0x3451 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE 0x345E #define EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE 0x348F #endif /* EGL_ANGLE_platform_angle */ #ifndef EGL_ANGLE_platform_angle_d3d #define EGL_ANGLE_platform_angle_d3d 1 #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE 0x320B #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE 0x320C #define EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F #endif /* EGL_ANGLE_platform_angle_d3d */ #ifndef EGL_ANGLE_platform_angle_d3d_luid #define EGL_ANGLE_platform_angle_d3d_luid 1 #define EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE 0x34A0 #define EGL_PLATFORM_ANGLE_D3D_LUID_LOW_ANGLE 0x34A1 #endif /* EGL_ANGLE_platform_angle_d3d_luid */ #ifndef EGL_ANGLE_platform_angle_d3d11on12 #define EGL_ANGLE_platform_angle_d3d11on12 1 #define EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE 0x3488 #endif /* EGL_ANGLE_platform_angle_d3d11on12 */ #ifndef EGL_ANGLE_platform_angle_opengl #define EGL_ANGLE_platform_angle_opengl 1 #define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D #define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E #define EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE 0x3480 #endif /* EGL_ANGLE_platform_angle_opengl */ #ifndef EGL_ANGLE_platform_angle_null #define EGL_ANGLE_platform_angle_null 1 #define EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE 0x33AE #endif /* EGL_ANGLE_platform_angle_null */ #ifndef EGL_ANGLE_platform_angle_vulkan #define EGL_ANGLE_platform_angle_vulkan 1 #define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450 #define EGL_PLATFORM_VULKAN_DISPLAY_MODE_SIMPLE_ANGLE 0x34A4 #define EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE 0x34A5 #endif /* EGL_ANGLE_platform_angle_vulkan */ #ifndef EGL_ANGLE_platform_angle_metal #define EGL_ANGLE_platform_angle_metal 1 #define EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE 0x3489 #endif /* EGL_ANGLE_platform_angle_metal */ #ifndef EGL_ANGLE_platform_angle_device_type_swiftshader #define EGL_ANGLE_platform_angle_device_type_swiftshader #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE 0x3487 #endif /* EGL_ANGLE_platform_angle_device_type_swiftshader */ #ifndef EGL_ANGLE_platform_angle_device_type_egl_angle #define EGL_ANGLE_platform_angle_device_type_egl_angle #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_EGL_ANGLE 0x348E #endif /* EGL_ANGLE_platform_angle_device_type_egl_angle */ #ifndef EGL_ANGLE_context_virtualization #define EGL_ANGLE_context_virtualization 1 #define EGL_CONTEXT_VIRTUALIZATION_GROUP_ANGLE 0x3481 #endif /* EGL_ANGLE_context_virtualization */ #ifndef EGL_ANGLE_platform_angle_device_context_volatile_eagl #define EGL_ANGLE_platform_angle_device_context_volatile_eagl 1 #define EGL_PLATFORM_ANGLE_DEVICE_CONTEXT_VOLATILE_EAGL_ANGLE 0x34A2 #endif /* EGL_ANGLE_platform_angle_device_context_volatile_eagl */ #ifndef EGL_ANGLE_platform_angle_device_context_volatile_cgl #define EGL_ANGLE_platform_angle_device_context_volatile_cgl 1 #define EGL_PLATFORM_ANGLE_DEVICE_CONTEXT_VOLATILE_CGL_ANGLE 0x34A3 #endif /* EGL_ANGLE_platform_angle_device_context_volatile_cgl */ #ifndef EGL_ANGLE_platform_angle_device_id #define EGL_ANGLE_platform_angle_device_id #define EGL_PLATFORM_ANGLE_DEVICE_ID_HIGH_ANGLE 0x34D6 #define EGL_PLATFORM_ANGLE_DEVICE_ID_LOW_ANGLE 0x34D7 #define EGL_PLATFORM_ANGLE_DISPLAY_KEY_ANGLE 0x34DC #endif /* EGL_ANGLE_platform_angle_device_id */ #ifndef EGL_ANGLE_x11_visual #define EGL_ANGLE_x11_visual #define EGL_X11_VISUAL_ID_ANGLE 0x33A3 #endif /* EGL_ANGLE_x11_visual */ #ifndef EGL_ANGLE_surface_orientation #define EGL_ANGLE_surface_orientation #define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7 #define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8 #define EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE 0x0001 #define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002 #endif /* EGL_ANGLE_surface_orientation */ #ifndef EGL_ANGLE_experimental_present_path #define EGL_ANGLE_experimental_present_path #define EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE 0x33A4 #define EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9 #define EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE 0x33AA #endif /* EGL_ANGLE_experimental_present_path */ #ifndef EGL_ANGLE_stream_producer_d3d_texture #define EGL_ANGLE_stream_producer_d3d_texture #define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB typedef EGLBoolean(EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMPOSTD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglCreateStreamProducerD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglStreamPostD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list); #endif #endif /* EGL_ANGLE_stream_producer_d3d_texture */ #ifndef EGL_ANGLE_create_context_webgl_compatibility #define EGL_ANGLE_create_context_webgl_compatibility 1 #define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x33AC #endif /* EGL_ANGLE_create_context_webgl_compatibility */ #ifndef EGL_ANGLE_display_texture_share_group #define EGL_ANGLE_display_texture_share_group 1 #define EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE 0x33AF #endif /* EGL_ANGLE_display_texture_share_group */ #ifndef EGL_CHROMIUM_create_context_bind_generates_resource #define EGL_CHROMIUM_create_context_bind_generates_resource 1 #define EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM 0x33AD #endif /* EGL_CHROMIUM_create_context_bind_generates_resource */ #ifndef EGL_ANGLE_metal_create_context_ownership_identity #define EGL_ANGLE_metal_create_context_ownership_identity 1 #define EGL_CONTEXT_METAL_OWNERSHIP_IDENTITY_ANGLE 0x34D2 #endif /* EGL_ANGLE_metal_create_context_ownership_identity */ #ifndef EGL_ANGLE_create_context_client_arrays #define EGL_ANGLE_create_context_client_arrays 1 #define EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE 0x3452 #endif /* EGL_ANGLE_create_context_client_arrays */ #ifndef EGL_ANGLE_device_creation #define EGL_ANGLE_device_creation 1 typedef EGLDeviceEXT(EGLAPIENTRYP PFNEGLCREATEDEVICEANGLEPROC) (EGLint device_type, void *native_device, const EGLAttrib *attrib_list); typedef EGLBoolean(EGLAPIENTRYP PFNEGLRELEASEDEVICEANGLEPROC) (EGLDeviceEXT device); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLDeviceEXT EGLAPIENTRY eglCreateDeviceANGLE(EGLint device_type, void *native_device, const EGLAttrib *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglReleaseDeviceANGLE(EGLDeviceEXT device); #endif #endif /* EGL_ANGLE_device_creation */ #ifndef EGL_ANGLE_program_cache_control #define EGL_ANGLE_program_cache_control 1 #define EGL_PROGRAM_CACHE_SIZE_ANGLE 0x3455 #define EGL_PROGRAM_CACHE_KEY_LENGTH_ANGLE 0x3456 #define EGL_PROGRAM_CACHE_RESIZE_ANGLE 0x3457 #define EGL_PROGRAM_CACHE_TRIM_ANGLE 0x3458 #define EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE 0x3459 typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHEGETATTRIBANGLEPROC) (EGLDisplay dpy, EGLenum attrib); typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEQUERYANGLEPROC) (EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize); typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEPOPULATEANGLEPROC) (EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize); typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHERESIZEANGLEPROC) (EGLDisplay dpy, EGLint limit, EGLint mode); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLint EGLAPIENTRY eglProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib); EGLAPI void EGLAPIENTRY eglProgramCacheQueryANGLE(EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize); EGLAPI void EGLAPIENTRY eglProgramCachePopulateANGLE(EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize); EGLAPI EGLint EGLAPIENTRY eglProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLint mode); #endif #endif /* EGL_ANGLE_program_cache_control */ #ifndef EGL_ANGLE_iosurface_client_buffer #define EGL_ANGLE_iosurface_client_buffer 1 #define EGL_IOSURFACE_ANGLE 0x3454 #define EGL_IOSURFACE_PLANE_ANGLE 0x345A #define EGL_TEXTURE_RECTANGLE_ANGLE 0x345B #define EGL_TEXTURE_TYPE_ANGLE 0x345C #define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D #define EGL_IOSURFACE_USAGE_HINT_ANGLE 0x348A #define EGL_IOSURFACE_READ_HINT_ANGLE 0x0001 #define EGL_IOSURFACE_WRITE_HINT_ANGLE 0x0002 #define EGL_BIND_TO_TEXTURE_TARGET_ANGLE 0x348D #endif /* EGL_ANGLE_iosurface_client_buffer */ #ifndef ANGLE_metal_texture_client_buffer #define ANGLE_metal_texture_client_buffer 1 #define EGL_METAL_TEXTURE_ANGLE 0x34A7 #endif /* ANGLE_metal_texture_client_buffer */ #ifndef EGL_ANGLE_create_context_extensions_enabled #define EGL_ANGLE_create_context_extensions_enabled 1 #define EGL_EXTENSIONS_ENABLED_ANGLE 0x345F #endif /* EGL_ANGLE_create_context_extensions_enabled */ #ifndef EGL_CHROMIUM_sync_control #define EGL_CHROMIUM_sync_control 1 typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCVALUESCHROMIUMPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncValuesCHROMIUM(EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc); #endif #endif /* EGL_CHROMIUM_sync_control */ #ifndef EGL_ANGLE_sync_control_rate #define EGL_ANGLE_sync_control_rate 1 typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETMSCRATEANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *numerator, EGLint *denominator); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglGetMscRateANGLE(EGLDisplay dpy, EGLSurface surface, EGLint *numerator, EGLint *denominator); #endif #endif /* EGL_ANGLE_sync_control_rate */ #ifndef EGL_ANGLE_power_preference #define EGL_ANGLE_power_preference 1 #define EGL_POWER_PREFERENCE_ANGLE 0x3482 #define EGL_LOW_POWER_ANGLE 0x0001 #define EGL_HIGH_POWER_ANGLE 0x0002 typedef void(EGLAPIENTRYP PFNEGLRELEASEHIGHPOWERGPUANGLEPROC) (EGLDisplay dpy, EGLContext ctx); typedef void(EGLAPIENTRYP PFNEGLREACQUIREHIGHPOWERGPUANGLEPROC) (EGLDisplay dpy, EGLContext ctx); typedef void(EGLAPIENTRYP PFNEGLHANDLEGPUSWITCHANGLEPROC) (EGLDisplay dpy); typedef void(EGLAPIENTRYP PFNEGLFORCEGPUSWITCHANGLEPROC) (EGLDisplay dpy, EGLint gpuIDHigh, EGLint gpuIDLow); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI void EGLAPIENTRY eglReleaseHighPowerGPUANGLE(EGLDisplay dpy, EGLContext ctx); EGLAPI void EGLAPIENTRY eglReacquireHighPowerGPUANGLE(EGLDisplay dpy, EGLContext ctx); EGLAPI void EGLAPIENTRY eglHandleGPUSwitchANGLE(EGLDisplay dpy); EGLAPI void EGLAPIENTRY eglForceGPUSwitchANGLE(EGLDisplay dpy, EGLint gpuIDHigh, EGLint gpuIDLow); #endif #endif /* EGL_ANGLE_power_preference */ #ifndef EGL_ANGLE_wait_until_work_scheduled #define EGL_ANGLE_wait_until_work_scheduled 1 typedef void(EGLAPIENTRYP PFNEGLWAITUNTILWORKSCHEDULEDANGLEPROC) (EGLDisplay dpy); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI void EGLAPIENTRY eglWaitUntilWorkScheduledANGLE(EGLDisplay dpy); #endif #endif /* EGL_ANGLE_wait_until_work_scheduled */ #ifndef EGL_ANGLE_feature_control #define EGL_ANGLE_feature_control 1 #define EGL_FEATURE_NAME_ANGLE 0x3460 #define EGL_FEATURE_CATEGORY_ANGLE 0x3461 #define EGL_FEATURE_DESCRIPTION_ANGLE 0x3462 #define EGL_FEATURE_BUG_ANGLE 0x3463 #define EGL_FEATURE_STATUS_ANGLE 0x3464 #define EGL_FEATURE_COUNT_ANGLE 0x3465 #define EGL_FEATURE_OVERRIDES_ENABLED_ANGLE 0x3466 #define EGL_FEATURE_OVERRIDES_DISABLED_ANGLE 0x3467 #define EGL_FEATURE_CONDITION_ANGLE 0x3468 #define EGL_FEATURE_ALL_DISABLED_ANGLE 0x3469 typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGIANGLEPROC) (EGLDisplay dpy, EGLint name, EGLint index); typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBANGLEPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI const char *EGLAPIENTRY eglQueryStringiANGLE(EGLDisplay dpy, EGLint name, EGLint index); EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribANGLE(EGLDisplay dpy, EGLint attribute, EGLAttrib *value); #endif #endif /* EGL_ANGLE_feature_control */ #ifndef EGL_ANGLE_image_d3d11_texture #define EGL_D3D11_TEXTURE_ANGLE 0x3484 #define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D #endif /* EGL_ANGLE_image_d3d11_texture */ #ifndef EGL_ANGLE_create_context_backwards_compatible #define EGL_ANGLE_create_context_backwards_compatible 1 #define EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE 0x3483 #endif /* EGL_ANGLE_create_context_backwards_compatible */ #ifndef EGL_ANGLE_device_cgl #define EGL_ANGLE_device_cgl 1 #define EGL_CGL_CONTEXT_ANGLE 0x3485 #define EGL_CGL_PIXEL_FORMAT_ANGLE 0x3486 #endif #ifndef EGL_ANGLE_ggp_stream_descriptor #define EGL_ANGLE_ggp_stream_descriptor 1 #define EGL_GGP_STREAM_DESCRIPTOR_ANGLE 0x348B #endif /* EGL_ANGLE_ggp_stream_descriptor */ #ifndef EGL_ANGLE_swap_with_frame_token #define EGL_ANGLE_swap_with_frame_token 1 typedef khronos_uint64_t EGLFrameTokenANGLE; typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHFRAMETOKENANGLEPROC)(EGLDisplay dpy, EGLSurface surface, EGLFrameTokenANGLE frametoken); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithFrameTokenANGLE(EGLDisplay dpy, EGLSurface surface, EGLFrameTokenANGLE frametoken); #endif #endif /* EGL_ANGLE_swap_with_frame_token */ #ifndef EGL_ANGLE_prepare_swap_buffers #define EGL_ANGLE_prepare_swap_buffers 1 typedef EGLBoolean (EGLAPIENTRYP PFNEGLPREPARESWAPBUFFERSANGLEPROC)(EGLDisplay dpy, EGLSurface surface); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglPrepareSwapBuffersANGLE(EGLDisplay dpy, EGLSurface surface); #endif #endif /* EGL_ANGLE_prepare_swap_buffers */ #ifndef EGL_ANGLE_device_eagl #define EGL_ANGLE_device_eagl 1 #define EGL_EAGL_CONTEXT_ANGLE 0x348C #endif #ifndef EGL_ANGLE_device_metal #define EGL_ANGLE_device_metal 1 #define EGL_METAL_DEVICE_ANGLE 0x34A6 #endif /* EGL_ANGLE_device_metal */ #ifndef EGL_ANGLE_display_semaphore_share_group #define EGL_ANGLE_display_semaphore_share_group 1 #define EGL_DISPLAY_SEMAPHORE_SHARE_GROUP_ANGLE 0x348D #endif /* EGL_ANGLE_display_semaphore_share_group */ #ifndef EGL_ANGLE_external_context_and_surface #define EGL_ANGLE_external_context_and_surface 1 #define EGL_EXTERNAL_CONTEXT_ANGLE 0x348E #define EGL_EXTERNAL_SURFACE_ANGLE 0x348F typedef void (EGLAPIENTRYP PFNEGLACQUIREEXTERNALCONTEXTANGLEPROC) (EGLDisplay dpy, EGLSurface readAndDraw); typedef void (EGLAPIENTRYP PFNEGLRELEASEEXTERNALCONTEXTANGLEPROC) (EGLDisplay dpy); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI void EGLAPIENTRY eglAcquireExternalContextANGLE(EGLDisplay dpy, EGLSurface drawAndRead); EGLAPI void EGLAPIENTRY eglReleaseExternalContextANGLE(EGLDisplay dpy); #endif #endif /* EGL_ANGLE_external_context_and_surface */ #ifndef EGL_ANGLE_create_surface_swap_interval #define EGL_ANGLE_create_surface_swap_interval 1 #define EGL_SWAP_INTERVAL_ANGLE 0x322F #endif /* EGL_ANGLE_create_surface_swap_interval */ #ifndef EGL_ANGLE_device_vulkan #define EGL_ANGLE_device_vulkan 1 #define EGL_VULKAN_VERSION_ANGLE 0x34A8 #define EGL_VULKAN_INSTANCE_ANGLE 0x34A9 #define EGL_VULKAN_INSTANCE_EXTENSIONS_ANGLE 0x34AA #define EGL_VULKAN_PHYSICAL_DEVICE_ANGLE 0x34AB #define EGL_VULKAN_DEVICE_ANGLE 0x34AC #define EGL_VULKAN_DEVICE_EXTENSIONS_ANGLE 0x34AD #define EGL_VULKAN_FEATURES_ANGLE 0x34AE #define EGL_VULKAN_QUEUE_ANGLE 0x34AF #define EGL_VULKAN_QUEUE_FAMILIY_INDEX_ANGLE 0x34D0 #define EGL_VULKAN_GET_INSTANCE_PROC_ADDR 0x34D1 #endif /* EGL_ANGLE_device_vulkan */ #ifndef EGL_ANGLE_vulkan_image #define EGL_ANGLE_vulkan_image #define EGL_VULKAN_IMAGE_ANGLE 0x34D3 #define EGL_VULKAN_IMAGE_CREATE_INFO_HI_ANGLE 0x34D4 #define EGL_VULKAN_IMAGE_CREATE_INFO_LO_ANGLE 0x34D5 typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTVKIMAGEANGLEPROC)(EGLDisplay dpy, EGLImage image, void* vk_image, void* vk_image_create_info); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglExportVkImageANGLE(EGLDisplay dpy, EGLImage image, void* vk_image, void* vk_image_create_info); #endif #endif /* EGL_ANGLE_vulkan_image */ #ifndef EGL_ANGLE_metal_shared_event_sync #define EGL_ANGLE_metal_hared_event_sync 1 #define EGL_SYNC_METAL_SHARED_EVENT_ANGLE 0x34D8 #define EGL_SYNC_METAL_SHARED_EVENT_OBJECT_ANGLE 0x34D9 #define EGL_SYNC_METAL_SHARED_EVENT_SIGNAL_VALUE_LO_ANGLE 0x34DA #define EGL_SYNC_METAL_SHARED_EVENT_SIGNAL_VALUE_HI_ANGLE 0x34DB #define EGL_SYNC_METAL_SHARED_EVENT_SIGNALED_ANGLE 0x34DC typedef void* (EGLAPIENTRYP PFNEGLCOPYMETALSHAREDEVENTANGLEPROC)(EGLDisplay dpy, EGLSync sync); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI void *EGLAPIENTRY eglCopyMetalSharedEventANGLE(EGLDisplay dpy, EGLSync sync); #endif #endif /* EGL_ANGLE_metal_shared_event_sync */ // clang-format on #endif // INCLUDE_EGL_EGLEXT_ANGLE_