//===--- TargetCXXABI.h - C++ ABI Target Configuration ----------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// /// /// \file /// Defines the TargetCXXABI class, which abstracts details of the /// C++ ABI that we're targeting. /// //===----------------------------------------------------------------------===// #ifndef LLVM_CLANG_BASIC_TARGETCXXABI_H #define LLVM_CLANG_BASIC_TARGETCXXABI_H #include #include "clang/Basic/LLVM.h" #include "llvm/ADT/StringMap.h" #include "llvm/Support/ErrorHandling.h" #include "llvm/TargetParser/Triple.h" namespace clang { /// The basic abstraction for the target C++ ABI. class TargetCXXABI { public: /// The basic C++ ABI kind. enum Kind { #define CXXABI(Name, Str) Name, #include "TargetCXXABI.def" }; private: // Right now, this class is passed around as a cheap value type. // If you add more members, especially non-POD members, please // audit the users to pass it by reference instead. Kind TheKind; static const auto &getABIMap() { static llvm::StringMap ABIMap = { #define CXXABI(Name, Str) {Str, Name}, #include "TargetCXXABI.def" }; return ABIMap; } static const auto &getSpellingMap() { static std::map SpellingMap = { #define CXXABI(Name, Str) {Name, Str}, #include "TargetCXXABI.def" }; return SpellingMap; } public: static Kind getKind(StringRef Name) { return getABIMap().lookup(Name); } static const auto &getSpelling(Kind ABIKind) { return getSpellingMap().find(ABIKind)->second; } static bool isABI(StringRef Name) { return getABIMap().contains(Name); } // Return true if this target should use the relative vtables C++ ABI by // default. static bool usesRelativeVTables(const llvm::Triple &T) { return T.isOSFuchsia(); } /// A bogus initialization of the platform ABI. TargetCXXABI() : TheKind(GenericItanium) {} TargetCXXABI(Kind kind) : TheKind(kind) {} void set(Kind kind) { TheKind = kind; } Kind getKind() const { return TheKind; } // Check that the kind provided by the fc++-abi flag is supported on this // target. Users who want to experiment using different ABIs on specific // platforms can change this freely, but this function should be conservative // enough such that not all ABIs are allowed on all platforms. For example, we // probably don't want to allow usage of an ARM ABI on an x86 architecture. static bool isSupportedCXXABI(const llvm::Triple &T, Kind Kind) { switch (Kind) { case GenericARM: return T.isARM() || T.isAArch64(); case iOS: case WatchOS: case AppleARM64: return T.isOSDarwin(); case Fuchsia: return T.isOSFuchsia(); case GenericAArch64: return T.isAArch64(); case GenericMIPS: return T.isMIPS(); case WebAssembly: return T.isWasm(); case XL: return T.isOSAIX(); case GenericItanium: return true; case Microsoft: return T.isKnownWindowsMSVCEnvironment(); } llvm_unreachable("invalid CXXABI kind"); }; /// Does this ABI generally fall into the Itanium family of ABIs? bool isItaniumFamily() const { switch (getKind()) { #define CXXABI(Name, Str) #define ITANIUM_CXXABI(Name, Str) case Name: #include "TargetCXXABI.def" return true; default: return false; } llvm_unreachable("bad ABI kind"); } /// Is this ABI an MSVC-compatible ABI? bool isMicrosoft() const { switch (getKind()) { #define CXXABI(Name, Str) #define MICROSOFT_CXXABI(Name, Str) case Name: #include "TargetCXXABI.def" return true; default: return false; } llvm_unreachable("bad ABI kind"); } /// Are member functions differently aligned? /// /// Many Itanium-style C++ ABIs require member functions to be aligned, so /// that a pointer to such a function is guaranteed to have a zero in the /// least significant bit, so that pointers to member functions can use that /// bit to distinguish between virtual and non-virtual functions. However, /// some Itanium-style C++ ABIs differentiate between virtual and non-virtual /// functions via other means, and consequently don't require that member /// functions be aligned. bool areMemberFunctionsAligned() const { switch (getKind()) { case WebAssembly: // WebAssembly doesn't require any special alignment for member functions. return false; case AppleARM64: case Fuchsia: case GenericARM: case GenericAArch64: case GenericMIPS: // TODO: ARM-style pointers to member functions put the discriminator in // the this adjustment, so they don't require functions to have any // special alignment and could therefore also return false. case GenericItanium: case iOS: case WatchOS: case Microsoft: case XL: return true; } llvm_unreachable("bad ABI kind"); } /// Are arguments to a call destroyed left to right in the callee? /// This is a fundamental language change, since it implies that objects /// passed by value do *not* live to the end of the full expression. /// Temporaries passed to a function taking a const reference live to the end /// of the full expression as usual. Both the caller and the callee must /// have access to the destructor, while only the caller needs the /// destructor if this is false. bool areArgsDestroyedLeftToRightInCallee() const { return isMicrosoft(); } /// Does this ABI have different entrypoints for complete-object /// and base-subobject constructors? bool hasConstructorVariants() const { return isItaniumFamily(); } /// Does this ABI allow virtual bases to be primary base classes? bool hasPrimaryVBases() const { return isItaniumFamily(); } /// Does this ABI use key functions? If so, class data such as the /// vtable is emitted with strong linkage by the TU containing the key /// function. bool hasKeyFunctions() const { return isItaniumFamily(); } /// Can an out-of-line inline function serve as a key function? /// /// This flag is only useful in ABIs where type data (for example, /// vtables and type_info objects) are emitted only after processing /// the definition of a special "key" virtual function. (This is safe /// because the ODR requires that every virtual function be defined /// somewhere in a program.) This usually permits such data to be /// emitted in only a single object file, as opposed to redundantly /// in every object file that requires it. /// /// One simple and common definition of "key function" is the first /// virtual function in the class definition which is not defined there. /// This rule works very well when that function has a non-inline /// definition in some non-header file. Unfortunately, when that /// function is defined inline, this rule requires the type data /// to be emitted weakly, as if there were no key function. /// /// The ARM ABI observes that the ODR provides an additional guarantee: /// a virtual function is always ODR-used, so if it is defined inline, /// that definition must appear in every translation unit that defines /// the class. Therefore, there is no reason to allow such functions /// to serve as key functions. /// /// Because this changes the rules for emitting type data, /// it can cause type data to be emitted with both weak and strong /// linkage, which is not allowed on all platforms. Therefore, /// exploiting this observation requires an ABI break and cannot be /// done on a generic Itanium platform. bool canKeyFunctionBeInline() const { switch (getKind()) { case AppleARM64: case Fuchsia: case GenericARM: case WebAssembly: case WatchOS: return false; case GenericAArch64: case GenericItanium: case iOS: // old iOS compilers did not follow this rule case Microsoft: case GenericMIPS: case XL: return true; } llvm_unreachable("bad ABI kind"); } /// When is record layout allowed to allocate objects in the tail /// padding of a base class? /// /// This decision cannot be changed without breaking platform ABI /// compatibility. In ISO C++98, tail padding reuse was only permitted for /// non-POD base classes, but that restriction was removed retroactively by /// DR 43, and tail padding reuse is always permitted in all de facto C++ /// language modes. However, many platforms use a variant of the old C++98 /// rule for compatibility. enum TailPaddingUseRules { /// The tail-padding of a base class is always theoretically /// available, even if it's POD. AlwaysUseTailPadding, /// Only allocate objects in the tail padding of a base class if /// the base class is not POD according to the rules of C++ TR1. UseTailPaddingUnlessPOD03, /// Only allocate objects in the tail padding of a base class if /// the base class is not POD according to the rules of C++11. UseTailPaddingUnlessPOD11 }; TailPaddingUseRules getTailPaddingUseRules() const { switch (getKind()) { // To preserve binary compatibility, the generic Itanium ABI has // permanently locked the definition of POD to the rules of C++ TR1, // and that trickles down to derived ABIs. case GenericItanium: case GenericAArch64: case GenericARM: case iOS: case GenericMIPS: case XL: return UseTailPaddingUnlessPOD03; // AppleARM64 and WebAssembly use the C++11 POD rules. They do not honor // the Itanium exception about classes with over-large bitfields. case AppleARM64: case Fuchsia: case WebAssembly: case WatchOS: return UseTailPaddingUnlessPOD11; // MSVC always allocates fields in the tail-padding of a base class // subobject, even if they're POD. case Microsoft: return AlwaysUseTailPadding; } llvm_unreachable("bad ABI kind"); } friend bool operator==(const TargetCXXABI &left, const TargetCXXABI &right) { return left.getKind() == right.getKind(); } friend bool operator!=(const TargetCXXABI &left, const TargetCXXABI &right) { return !(left == right); } }; } // end namespace clang #endif