//===- Tree.h - structure of the syntax tree ------------------*- C++ -*-=====// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // Defines the basic structure of the syntax tree. There are two kinds of nodes: // - leaf nodes correspond to tokens, // - tree nodes correspond to language grammar constructs. // // The tree is initially built from an AST. Each node of a newly built tree // covers a continuous subrange of expanded tokens (i.e. tokens after // preprocessing), the specific tokens coverered are stored in the leaf nodes of // a tree. A post-order traversal of a tree will visit leaf nodes in an order // corresponding the original order of expanded tokens. // // This is still work in progress and highly experimental, we leave room for // ourselves to completely change the design and/or implementation. //===----------------------------------------------------------------------===// #ifndef LLVM_CLANG_TOOLING_SYNTAX_TREE_H #define LLVM_CLANG_TOOLING_SYNTAX_TREE_H #include "clang/Basic/TokenKinds.h" #include "clang/Tooling/Syntax/TokenManager.h" #include "llvm/ADT/iterator.h" #include "llvm/Support/Allocator.h" #include #include namespace clang { namespace syntax { /// A memory arena for syntax trees. // FIXME: use BumpPtrAllocator directly. class Arena { public: llvm::BumpPtrAllocator &getAllocator() { return Allocator; } private: /// Keeps all the allocated nodes and their intermediate data structures. llvm::BumpPtrAllocator Allocator; }; class Tree; class TreeBuilder; class FactoryImpl; class MutationsImpl; enum class NodeKind : uint16_t; enum class NodeRole : uint8_t; /// A node in a syntax tree. Each node is either a Leaf (representing tokens) or /// a Tree (representing language constructrs). class Node { protected: /// Newly created nodes are detached from a tree, parent and sibling links are /// set when the node is added as a child to another one. Node(NodeKind Kind); /// Nodes are allocated on Arenas; the destructor is never called. ~Node() = default; public: /// Nodes cannot simply be copied without violating tree invariants. Node(const Node &) = delete; Node &operator=(const Node &) = delete; /// Idiomatically, nodes are allocated on an Arena and never moved. Node(Node &&) = delete; Node &operator=(Node &&) = delete; NodeKind getKind() const { return static_cast(Kind); } NodeRole getRole() const { return static_cast(Role); } /// Whether the node is detached from a tree, i.e. does not have a parent. bool isDetached() const; /// Whether the node was created from the AST backed by the source code /// rather than added later through mutation APIs or created with factory /// functions. /// When this flag is true, all subtrees are also original. /// This flag is set to false on any modifications to the node or any of its /// subtrees, even if this simply involves swapping existing subtrees. bool isOriginal() const { return Original; } /// If this function return false, the tree cannot be modified because there /// is no reasonable way to produce the corresponding textual replacements. /// This can happen when the node crosses macro expansion boundaries. /// /// Note that even if the node is not modifiable, its child nodes can be /// modifiable. bool canModify() const { return CanModify; } const Tree *getParent() const { return Parent; } Tree *getParent() { return Parent; } const Node *getNextSibling() const { return NextSibling; } Node *getNextSibling() { return NextSibling; } const Node *getPreviousSibling() const { return PreviousSibling; } Node *getPreviousSibling() { return PreviousSibling; } /// Dumps the structure of a subtree. For debugging and testing purposes. std::string dump(const TokenManager &SM) const; /// Dumps the tokens forming this subtree. std::string dumpTokens(const TokenManager &SM) const; /// Asserts invariants on this node of the tree and its immediate children. /// Will not recurse into the subtree. No-op if NDEBUG is set. void assertInvariants() const; /// Runs checkInvariants on all nodes in the subtree. No-op if NDEBUG is set. void assertInvariantsRecursive() const; private: // Tree is allowed to change the Parent link and Role. friend class Tree; // TreeBuilder is allowed to set the Original and CanModify flags. friend class TreeBuilder; // MutationsImpl sets roles and CanModify flag. friend class MutationsImpl; // FactoryImpl sets CanModify flag. friend class FactoryImpl; void setRole(NodeRole NR); Tree *Parent; Node *NextSibling; Node *PreviousSibling; unsigned Kind : 16; unsigned Role : 8; unsigned Original : 1; unsigned CanModify : 1; }; /// A leaf node points to a single token. // FIXME: add TokenKind field (borrow some bits from the Node::kind). class Leaf final : public Node { public: Leaf(TokenManager::Key K); static bool classof(const Node *N); TokenManager::Key getTokenKey() const { return K; } private: TokenManager::Key K; }; /// A node that has children and represents a syntactic language construct. class Tree : public Node { /// Iterator over children (common base for const/non-const). /// Not invalidated by tree mutations (holds a stable node pointer). template class ChildIteratorBase : public llvm::iterator_facade_base { protected: NodeT *N = nullptr; using Base = ChildIteratorBase; public: ChildIteratorBase() = default; explicit ChildIteratorBase(NodeT *N) : N(N) {} friend bool operator==(const DerivedT &LHS, const DerivedT &RHS) { return LHS.N == RHS.N; } NodeT &operator*() const { return *N; } DerivedT &operator++() { N = N->getNextSibling(); return *static_cast(this); } /// Truthy if valid (not past-the-end). /// This allows: if (auto It = find_if(N.children(), ...) ) explicit operator bool() const { return N != nullptr; } /// The element, or nullptr if past-the-end. NodeT *asPointer() const { return N; } }; public: static bool classof(const Node *N); Node *getFirstChild() { return FirstChild; } const Node *getFirstChild() const { return FirstChild; } Node *getLastChild() { return LastChild; } const Node *getLastChild() const { return LastChild; } const Leaf *findFirstLeaf() const; Leaf *findFirstLeaf() { return const_cast(const_cast(this)->findFirstLeaf()); } const Leaf *findLastLeaf() const; Leaf *findLastLeaf() { return const_cast(const_cast(this)->findLastLeaf()); } /// child_iterator is not invalidated by mutations. struct ChildIterator : ChildIteratorBase { using Base::ChildIteratorBase; }; struct ConstChildIterator : ChildIteratorBase { using Base::ChildIteratorBase; ConstChildIterator() = default; ConstChildIterator(const ChildIterator &I) : Base(I.asPointer()) {} }; llvm::iterator_range getChildren() { return {ChildIterator(getFirstChild()), ChildIterator()}; } llvm::iterator_range getChildren() const { return {ConstChildIterator(getFirstChild()), ConstChildIterator()}; } /// Find the first node with a corresponding role. const Node *findChild(NodeRole R) const; Node *findChild(NodeRole R) { return const_cast(const_cast(this)->findChild(R)); } protected: using Node::Node; private: /// Append \p Child to the list of children and sets the parent pointer. /// A very low-level operation that does not check any invariants, only used /// by TreeBuilder and FactoryImpl. /// EXPECTS: Role != Detached. void appendChildLowLevel(Node *Child, NodeRole Role); /// Similar but prepends. void prependChildLowLevel(Node *Child, NodeRole Role); /// Like the previous overloads, but does not set role for \p Child. /// EXPECTS: Child->Role != Detached void appendChildLowLevel(Node *Child); void prependChildLowLevel(Node *Child); friend class TreeBuilder; friend class FactoryImpl; /// Replace a range of children [Begin, End) with a list of /// new nodes starting at \p New. /// Only used by MutationsImpl to implement higher-level mutation operations. /// (!) \p New can be null to model removal of the child range. /// (!) \p End can be null to model one past the end. /// (!) \p Begin can be null to model an append. void replaceChildRangeLowLevel(Node *Begin, Node *End, Node *New); friend class MutationsImpl; Node *FirstChild = nullptr; Node *LastChild = nullptr; }; /// A list of Elements separated or terminated by a fixed token. /// /// This type models the following grammar construct: /// delimited-list(element, delimiter, termination, canBeEmpty) class List : public Tree { public: template struct ElementAndDelimiter { Element *element; Leaf *delimiter; }; enum class TerminationKind { Terminated, MaybeTerminated, Separated, }; using Tree::Tree; static bool classof(const Node *N); /// Returns the elements and corresponding delimiters. Missing elements /// and delimiters are represented as null pointers. /// /// For example, in a separated list: /// "a, b, c" <=> [("a" , ","), ("b" , "," ), ("c" , null)] /// "a, , c" <=> [("a" , ","), (null, "," ), ("c" , null)] /// "a, b c" <=> [("a" , ","), ("b" , null), ("c" , null)] /// "a, b," <=> [("a" , ","), ("b" , "," ), (null, null)] /// /// In a terminated or maybe-terminated list: /// "a; b; c;" <=> [("a" , ";"), ("b" , ";" ), ("c" , ";" )] /// "a; ; c;" <=> [("a" , ";"), (null, ";" ), ("c" , ";" )] /// "a; b c;" <=> [("a" , ";"), ("b" , null), ("c" , ";" )] /// "a; b; c" <=> [("a" , ";"), ("b" , ";" ), ("c" , null)] std::vector> getElementsAsNodesAndDelimiters(); /// Returns the elements of the list. Missing elements are represented /// as null pointers in the same way as in the return value of /// `getElementsAsNodesAndDelimiters()`. std::vector getElementsAsNodes(); // These can't be implemented with the information we have! /// Returns the appropriate delimiter for this list. /// /// Useful for discovering the correct delimiter to use when adding /// elements to empty or one-element lists. clang::tok::TokenKind getDelimiterTokenKind() const; TerminationKind getTerminationKind() const; /// Whether this list can be empty in syntactically and semantically correct /// code. /// /// This list may be empty when the source code has errors even if /// canBeEmpty() returns false. bool canBeEmpty() const; }; } // namespace syntax } // namespace clang #endif