//===- DomTreeUpdater.h - DomTree/Post DomTree Updater ----------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file defines the DomTreeUpdater class, which provides a uniform way to // update dominator tree related data structures. // //===----------------------------------------------------------------------===// #ifndef LLVM_ANALYSIS_DOMTREEUPDATER_H #define LLVM_ANALYSIS_DOMTREEUPDATER_H #include "llvm/ADT/SmallPtrSet.h" #include "llvm/IR/Dominators.h" #include "llvm/IR/ValueHandle.h" #include "llvm/Support/Compiler.h" #include #include #include namespace llvm { class PostDominatorTree; class DomTreeUpdater { public: enum class UpdateStrategy : unsigned char { Eager = 0, Lazy = 1 }; explicit DomTreeUpdater(UpdateStrategy Strategy_) : Strategy(Strategy_) {} DomTreeUpdater(DominatorTree &DT_, UpdateStrategy Strategy_) : DT(&DT_), Strategy(Strategy_) {} DomTreeUpdater(DominatorTree *DT_, UpdateStrategy Strategy_) : DT(DT_), Strategy(Strategy_) {} DomTreeUpdater(PostDominatorTree &PDT_, UpdateStrategy Strategy_) : PDT(&PDT_), Strategy(Strategy_) {} DomTreeUpdater(PostDominatorTree *PDT_, UpdateStrategy Strategy_) : PDT(PDT_), Strategy(Strategy_) {} DomTreeUpdater(DominatorTree &DT_, PostDominatorTree &PDT_, UpdateStrategy Strategy_) : DT(&DT_), PDT(&PDT_), Strategy(Strategy_) {} DomTreeUpdater(DominatorTree *DT_, PostDominatorTree *PDT_, UpdateStrategy Strategy_) : DT(DT_), PDT(PDT_), Strategy(Strategy_) {} ~DomTreeUpdater() { flush(); } /// Returns true if the current strategy is Lazy. bool isLazy() const { return Strategy == UpdateStrategy::Lazy; }; /// Returns true if the current strategy is Eager. bool isEager() const { return Strategy == UpdateStrategy::Eager; }; /// Returns true if it holds a DominatorTree. bool hasDomTree() const { return DT != nullptr; } /// Returns true if it holds a PostDominatorTree. bool hasPostDomTree() const { return PDT != nullptr; } /// Returns true if there is BasicBlock awaiting deletion. /// The deletion will only happen until a flush event and /// all available trees are up-to-date. /// Returns false under Eager UpdateStrategy. bool hasPendingDeletedBB() const { return !DeletedBBs.empty(); } /// Returns true if DelBB is awaiting deletion. /// Returns false under Eager UpdateStrategy. bool isBBPendingDeletion(BasicBlock *DelBB) const; /// Returns true if either of DT or PDT is valid and the tree has at /// least one update pending. If DT or PDT is nullptr it is treated /// as having no pending updates. This function does not check /// whether there is BasicBlock awaiting deletion. /// Returns false under Eager UpdateStrategy. bool hasPendingUpdates() const; /// Returns true if there are DominatorTree updates queued. /// Returns false under Eager UpdateStrategy or DT is nullptr. bool hasPendingDomTreeUpdates() const; /// Returns true if there are PostDominatorTree updates queued. /// Returns false under Eager UpdateStrategy or PDT is nullptr. bool hasPendingPostDomTreeUpdates() const; ///@{ /// \name Mutation APIs /// /// These methods provide APIs for submitting updates to the DominatorTree and /// the PostDominatorTree. /// /// Note: There are two strategies to update the DominatorTree and the /// PostDominatorTree: /// 1. Eager UpdateStrategy: Updates are submitted and then flushed /// immediately. /// 2. Lazy UpdateStrategy: Updates are submitted but only flushed when you /// explicitly call Flush APIs. It is recommended to use this update strategy /// when you submit a bunch of updates multiple times which can then /// add up to a large number of updates between two queries on the /// DominatorTree. The incremental updater can reschedule the updates or /// decide to recalculate the dominator tree in order to speedup the updating /// process depending on the number of updates. /// /// Although GenericDomTree provides several update primitives, /// it is not encouraged to use these APIs directly. /// Submit updates to all available trees. /// The Eager Strategy flushes updates immediately while the Lazy Strategy /// queues the updates. /// /// Note: The "existence" of an edge in a CFG refers to the CFG which DTU is /// in sync with + all updates before that single update. /// /// CAUTION! /// 1. It is required for the state of the LLVM IR to be updated /// *before* submitting the updates because the internal update routine will /// analyze the current state of the CFG to determine whether an update /// is valid. /// 2. It is illegal to submit any update that has already been submitted, /// i.e., you are supposed not to insert an existent edge or delete a /// nonexistent edge. void applyUpdates(ArrayRef Updates); /// Submit updates to all available trees. It will also /// 1. discard duplicated updates, /// 2. remove invalid updates. (Invalid updates means deletion of an edge that /// still exists or insertion of an edge that does not exist.) /// The Eager Strategy flushes updates immediately while the Lazy Strategy /// queues the updates. /// /// Note: The "existence" of an edge in a CFG refers to the CFG which DTU is /// in sync with + all updates before that single update. /// /// CAUTION! /// 1. It is required for the state of the LLVM IR to be updated /// *before* submitting the updates because the internal update routine will /// analyze the current state of the CFG to determine whether an update /// is valid. /// 2. It is illegal to submit any update that has already been submitted, /// i.e., you are supposed not to insert an existent edge or delete a /// nonexistent edge. /// 3. It is only legal to submit updates to an edge in the order CFG changes /// are made. The order you submit updates on different edges is not /// restricted. void applyUpdatesPermissive(ArrayRef Updates); /// Notify DTU that the entry block was replaced. /// Recalculate all available trees and flush all BasicBlocks /// awaiting deletion immediately. void recalculate(Function &F); /// Delete DelBB. DelBB will be removed from its Parent and /// erased from available trees if it exists and finally get deleted. /// Under Eager UpdateStrategy, DelBB will be processed immediately. /// Under Lazy UpdateStrategy, DelBB will be queued until a flush event and /// all available trees are up-to-date. Assert if any instruction of DelBB is /// modified while awaiting deletion. When both DT and PDT are nullptrs, DelBB /// will be queued until flush() is called. void deleteBB(BasicBlock *DelBB); /// Delete DelBB. DelBB will be removed from its Parent and /// erased from available trees if it exists. Then the callback will /// be called. Finally, DelBB will be deleted. /// Under Eager UpdateStrategy, DelBB will be processed immediately. /// Under Lazy UpdateStrategy, DelBB will be queued until a flush event and /// all available trees are up-to-date. Assert if any instruction of DelBB is /// modified while awaiting deletion. Multiple callbacks can be queued for one /// DelBB under Lazy UpdateStrategy. void callbackDeleteBB(BasicBlock *DelBB, std::function Callback); ///@} ///@{ /// \name Flush APIs /// /// CAUTION! By the moment these flush APIs are called, the current CFG needs /// to be the same as the CFG which DTU is in sync with + all updates /// submitted. /// Flush DomTree updates and return DomTree. /// It flushes Deleted BBs if both trees are up-to-date. /// It must only be called when it has a DomTree. DominatorTree &getDomTree(); /// Flush PostDomTree updates and return PostDomTree. /// It flushes Deleted BBs if both trees are up-to-date. /// It must only be called when it has a PostDomTree. PostDominatorTree &getPostDomTree(); /// Apply all pending updates to available trees and flush all BasicBlocks /// awaiting deletion. void flush(); ///@} /// Debug method to help view the internal state of this class. LLVM_DUMP_METHOD void dump() const; private: class CallBackOnDeletion final : public CallbackVH { public: CallBackOnDeletion(BasicBlock *V, std::function Callback) : CallbackVH(V), DelBB(V), Callback_(Callback) {} private: BasicBlock *DelBB = nullptr; std::function Callback_; void deleted() override { Callback_(DelBB); CallbackVH::deleted(); } }; SmallVector PendUpdates; size_t PendDTUpdateIndex = 0; size_t PendPDTUpdateIndex = 0; DominatorTree *DT = nullptr; PostDominatorTree *PDT = nullptr; const UpdateStrategy Strategy; SmallPtrSet DeletedBBs; std::vector Callbacks; bool IsRecalculatingDomTree = false; bool IsRecalculatingPostDomTree = false; /// First remove all the instructions of DelBB and then make sure DelBB has a /// valid terminator instruction which is necessary to have when DelBB still /// has to be inside of its parent Function while awaiting deletion under Lazy /// UpdateStrategy to prevent other routines from asserting the state of the /// IR is inconsistent. Assert if DelBB is nullptr or has predecessors. void validateDeleteBB(BasicBlock *DelBB); /// Returns true if at least one BasicBlock is deleted. bool forceFlushDeletedBB(); /// Helper function to apply all pending DomTree updates. void applyDomTreeUpdates(); /// Helper function to apply all pending PostDomTree updates. void applyPostDomTreeUpdates(); /// Helper function to flush deleted BasicBlocks if all available /// trees are up-to-date. void tryFlushDeletedBB(); /// Drop all updates applied by all available trees and delete BasicBlocks if /// all available trees are up-to-date. void dropOutOfDateUpdates(); /// Erase Basic Block node that has been unlinked from Function /// in the DomTree and PostDomTree. void eraseDelBBNode(BasicBlock *DelBB); /// Returns true if the update appears in the LLVM IR. /// It is used to check whether an update is valid in /// insertEdge/deleteEdge or is unnecessary in the batch update. bool isUpdateValid(DominatorTree::UpdateType Update) const; /// Returns true if the update is self dominance. bool isSelfDominance(DominatorTree::UpdateType Update) const; }; } // namespace llvm #endif // LLVM_ANALYSIS_DOMTREEUPDATER_H