//===- CodeGen/MachineConstantPool.h - Abstract Constant Pool ---*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // /// @file /// This file declares the MachineConstantPool class which is an abstract /// constant pool to keep track of constants referenced by a function. // //===----------------------------------------------------------------------===// #ifndef LLVM_CODEGEN_MACHINECONSTANTPOOL_H #define LLVM_CODEGEN_MACHINECONSTANTPOOL_H #include "llvm/ADT/DenseSet.h" #include "llvm/MC/SectionKind.h" #include "llvm/Support/Alignment.h" #include #include namespace llvm { class Constant; class DataLayout; class FoldingSetNodeID; class MachineConstantPool; class raw_ostream; class Type; /// Abstract base class for all machine specific constantpool value subclasses. /// class MachineConstantPoolValue { virtual void anchor(); Type *Ty; public: explicit MachineConstantPoolValue(Type *ty) : Ty(ty) {} virtual ~MachineConstantPoolValue() = default; Type *getType() const { return Ty; } virtual unsigned getSizeInBytes(const DataLayout &DL) const; virtual int getExistingMachineCPValue(MachineConstantPool *CP, Align Alignment) = 0; virtual void addSelectionDAGCSEId(FoldingSetNodeID &ID) = 0; /// print - Implement operator<< virtual void print(raw_ostream &O) const = 0; }; inline raw_ostream &operator<<(raw_ostream &OS, const MachineConstantPoolValue &V) { V.print(OS); return OS; } /// This class is a data container for one entry in a MachineConstantPool. /// It contains a pointer to the value and an offset from the start of /// the constant pool. /// An entry in a MachineConstantPool class MachineConstantPoolEntry { public: /// The constant itself. union { const Constant *ConstVal; MachineConstantPoolValue *MachineCPVal; } Val; /// The required alignment for this entry. Align Alignment; bool IsMachineConstantPoolEntry; MachineConstantPoolEntry(const Constant *V, Align A) : Alignment(A), IsMachineConstantPoolEntry(false) { Val.ConstVal = V; } MachineConstantPoolEntry(MachineConstantPoolValue *V, Align A) : Alignment(A), IsMachineConstantPoolEntry(true) { Val.MachineCPVal = V; } /// isMachineConstantPoolEntry - Return true if the MachineConstantPoolEntry /// is indeed a target specific constantpool entry, not a wrapper over a /// Constant. bool isMachineConstantPoolEntry() const { return IsMachineConstantPoolEntry; } Align getAlign() const { return Alignment; } unsigned getSizeInBytes(const DataLayout &DL) const; /// This method classifies the entry according to whether or not it may /// generate a relocation entry. This must be conservative, so if it might /// codegen to a relocatable entry, it should say so. bool needsRelocation() const; SectionKind getSectionKind(const DataLayout *DL) const; }; /// The MachineConstantPool class keeps track of constants referenced by a /// function which must be spilled to memory. This is used for constants which /// are unable to be used directly as operands to instructions, which typically /// include floating point and large integer constants. /// /// Instructions reference the address of these constant pool constants through /// the use of MO_ConstantPoolIndex values. When emitting assembly or machine /// code, these virtual address references are converted to refer to the /// address of the function constant pool values. /// The machine constant pool. class MachineConstantPool { Align PoolAlignment; ///< The alignment for the pool. std::vector Constants; ///< The pool of constants. /// MachineConstantPoolValues that use an existing MachineConstantPoolEntry. DenseSet MachineCPVsSharingEntries; const DataLayout &DL; const DataLayout &getDataLayout() const { return DL; } public: /// The only constructor. explicit MachineConstantPool(const DataLayout &DL) : PoolAlignment(1), DL(DL) {} ~MachineConstantPool(); /// Return the alignment required by the whole constant pool, of which the /// first element must be aligned. Align getConstantPoolAlign() const { return PoolAlignment; } /// getConstantPoolIndex - Create a new entry in the constant pool or return /// an existing one. User must specify the minimum required alignment for /// the object. unsigned getConstantPoolIndex(const Constant *C, Align Alignment); unsigned getConstantPoolIndex(MachineConstantPoolValue *V, Align Alignment); /// isEmpty - Return true if this constant pool contains no constants. bool isEmpty() const { return Constants.empty(); } const std::vector &getConstants() const { return Constants; } /// print - Used by the MachineFunction printer to print information about /// constant pool objects. Implemented in MachineFunction.cpp void print(raw_ostream &OS) const; /// dump - Call print(cerr) to be called from the debugger. void dump() const; }; } // end namespace llvm #endif // LLVM_CODEGEN_MACHINECONSTANTPOOL_H