//===-------- LLVM-provided High-Level Optimization levels -*- C++ -*------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// /// \file /// /// This header enumerates the LLVM-provided high-level optimization levels. /// Each level has a specific goal and rationale. /// //===----------------------------------------------------------------------===// #ifndef LLVM_PASSES_OPTIMIZATIONLEVEL_H #define LLVM_PASSES_OPTIMIZATIONLEVEL_H #include namespace llvm { class OptimizationLevel final { unsigned SpeedLevel = 2; unsigned SizeLevel = 0; OptimizationLevel(unsigned SpeedLevel, unsigned SizeLevel) : SpeedLevel(SpeedLevel), SizeLevel(SizeLevel) { // Check that only valid combinations are passed. assert(SpeedLevel <= 3 && "Optimization level for speed should be 0, 1, 2, or 3"); assert(SizeLevel <= 2 && "Optimization level for size should be 0, 1, or 2"); assert((SizeLevel == 0 || SpeedLevel == 2) && "Optimize for size should be encoded with speedup level == 2"); } public: OptimizationLevel() = default; /// Disable as many optimizations as possible. This doesn't completely /// disable the optimizer in all cases, for example always_inline functions /// can be required to be inlined for correctness. static const OptimizationLevel O0; /// Optimize quickly without destroying debuggability. /// /// This level is tuned to produce a result from the optimizer as quickly /// as possible and to avoid destroying debuggability. This tends to result /// in a very good development mode where the compiled code will be /// immediately executed as part of testing. As a consequence, where /// possible, we would like to produce efficient-to-execute code, but not /// if it significantly slows down compilation or would prevent even basic /// debugging of the resulting binary. /// /// As an example, complex loop transformations such as versioning, /// vectorization, or fusion don't make sense here due to the degree to /// which the executed code differs from the source code, and the compile /// time cost. static const OptimizationLevel O1; /// Optimize for fast execution as much as possible without triggering /// significant incremental compile time or code size growth. /// /// The key idea is that optimizations at this level should "pay for /// themselves". So if an optimization increases compile time by 5% or /// increases code size by 5% for a particular benchmark, that benchmark /// should also be one which sees a 5% runtime improvement. If the compile /// time or code size penalties happen on average across a diverse range of /// LLVM users' benchmarks, then the improvements should as well. /// /// And no matter what, the compile time needs to not grow superlinearly /// with the size of input to LLVM so that users can control the runtime of /// the optimizer in this mode. /// /// This is expected to be a good default optimization level for the vast /// majority of users. static const OptimizationLevel O2; /// Optimize for fast execution as much as possible. /// /// This mode is significantly more aggressive in trading off compile time /// and code size to get execution time improvements. The core idea is that /// this mode should include any optimization that helps execution time on /// balance across a diverse collection of benchmarks, even if it increases /// code size or compile time for some benchmarks without corresponding /// improvements to execution time. /// /// Despite being willing to trade more compile time off to get improved /// execution time, this mode still tries to avoid superlinear growth in /// order to make even significantly slower compile times at least scale /// reasonably. This does not preclude very substantial constant factor /// costs though. static const OptimizationLevel O3; /// Similar to \c O2 but tries to optimize for small code size instead of /// fast execution without triggering significant incremental execution /// time slowdowns. /// /// The logic here is exactly the same as \c O2, but with code size and /// execution time metrics swapped. /// /// A consequence of the different core goal is that this should in general /// produce substantially smaller executables that still run in /// a reasonable amount of time. static const OptimizationLevel Os; /// A very specialized mode that will optimize for code size at any and all /// costs. /// /// This is useful primarily when there are absolute size limitations and /// any effort taken to reduce the size is worth it regardless of the /// execution time impact. You should expect this level to produce rather /// slow, but very small, code. static const OptimizationLevel Oz; bool isOptimizingForSpeed() const { return SizeLevel == 0 && SpeedLevel > 0; } bool isOptimizingForSize() const { return SizeLevel > 0; } bool operator==(const OptimizationLevel &Other) const { return SizeLevel == Other.SizeLevel && SpeedLevel == Other.SpeedLevel; } bool operator!=(const OptimizationLevel &Other) const { return SizeLevel != Other.SizeLevel || SpeedLevel != Other.SpeedLevel; } unsigned getSpeedupLevel() const { return SpeedLevel; } unsigned getSizeLevel() const { return SizeLevel; } }; } // namespace llvm #endif