//===-- llvm/Support/raw_socket_stream.h - Socket streams --*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file contains raw_ostream implementations for streams to communicate // via UNIX sockets // //===----------------------------------------------------------------------===// #ifndef LLVM_SUPPORT_RAW_SOCKET_STREAM_H #define LLVM_SUPPORT_RAW_SOCKET_STREAM_H #include "llvm/Support/Threading.h" #include "llvm/Support/raw_ostream.h" namespace llvm { class raw_socket_stream; // Make sure that calls to WSAStartup and WSACleanup are balanced. #ifdef _WIN32 class WSABalancer { public: WSABalancer(); ~WSABalancer(); }; #endif // _WIN32 class ListeningSocket { int FD; std::string SocketPath; ListeningSocket(int SocketFD, StringRef SocketPath); #ifdef _WIN32 WSABalancer _; #endif // _WIN32 public: static Expected createUnix( StringRef SocketPath, int MaxBacklog = llvm::hardware_concurrency().compute_thread_count()); Expected> accept(); ListeningSocket(ListeningSocket &&LS); ~ListeningSocket(); }; class raw_socket_stream : public raw_fd_stream { uint64_t current_pos() const override { return 0; } #ifdef _WIN32 WSABalancer _; #endif // _WIN32 public: raw_socket_stream(int SocketFD); /// Create a \p raw_socket_stream connected to the Unix domain socket at \p /// SocketPath. static Expected> createConnectedUnix(StringRef SocketPath); ~raw_socket_stream(); }; } // end namespace llvm #endif