Color is the base color class in Magick++. It is a simple container class for the pixel red, green, blue, and alpha values scaled to fit GraphicsMagick's Quantum (number of bits in a color component value) size. Normally users will instantiate a class derived from Color which supports the color model that fits the needs of the application. The Color class may be constructed directly from an X11-style color string. As a perhaps odd design decision, the value transparent black is considered to represent an unset value (invalid color) in many cases. This choice was made since it avoided using more memory. The default Color constructor constructs an invalid color (i.e. transparent black) and may be used as a parameter in order to remove a color setting.
The base type used to represent color samples in GraphicsMagick is the Quantum type. Pixels are represented by a structure of Quantum values. For example, an RGB pixel contains red, green, and blue quantums, while an RGBA pixel contains red, green, blue, and opacity quantums. The maximum value that a Quantum can attain is specified by a constant value represented by the MaxRGB define, which is itself determined by the number of bits in a Quantum. The QuantumDepth build option determines the number of bits in a Quantum.
PixelPacket is the internal representation of a pixel in GraphicsMagick. GraphicsMagick may be compiled to support 32, 64, or 128 bit pixels of type PixelPacket. This is controlled by the value of the QuantumDepth define. The default is 32 bit pixels (QuantumDepth=8), which provides the best performance and the least resource consumption. If additional color precision or range is desired, then GraphicsMagick may be compiled with QuantumDepth=16 or QuantumDepth=32. The following table shows the relationship between QuantumDepth, the type of Quantum, and the overall PixelPacket size:
QuantumDepth |
Quantum Typedef |
PixelPacket Size |
---|---|---|
8 |
unsigned char |
32 bits |
16 |
unsigned short |
64 bits |
32 |
unsigned int |
128 bits |
The Color base class is not intended to be used directly. Normally a user will construct a derived class or inherit from this class. Color arguments are must be scaled to fit the Quantum size according to the range of MaxRGB. The Color class contains a pointer to a PixelPacket, which may be allocated by the Color class, or may refer to an existing pixel in an image.
An alternate way to construct the class is via an X11-compatible color specification string (e.g. Color(“red”) or Color (“#FF0000”)). Since the class may be constructed from a string, convenient strings may be passed in place of an explicit Color object in methods which accept a reference to Color. Color may also be converted to a std::string for convenience in user interfaces, and for saving settings to a text file.
The following is the definition of the Color class:
// Compare two Color objects regardless of LHS/RHS int MagickDLLDecl operator == ( const Magick::Color& left_, const Magick::Color& right_ ); int MagickDLLDecl operator != ( const Magick::Color& left_, const Magick::Color& right_ ); int MagickDLLDecl operator > ( const Magick::Color& left_, const Magick::Color& right_ ); int MagickDLLDecl operator < ( const Magick::Color& left_, const Magick::Color& right_ ); int MagickDLLDecl operator >= ( const Magick::Color& left_, const Magick::Color& right_ ); int MagickDLLDecl operator <= ( const Magick::Color& left_, const Magick::Color& right_ ); // Base color class stores RGB components scaled to fit Quantum class MagickDLLDecl Color { public: Color ( Quantum red_, Quantum green_, Quantum blue_ ); Color ( Quantum red_, Quantum green_, Quantum blue_, Quantum alpha_ ); Color ( const std::string &x11color_ ); Color ( const char * x11color_ ); Color ( void ); virtual ~Color ( void ); Color ( const Color & color_ ); // Red color (range 0 to MaxRGB) void redQuantum ( Quantum red_ ); Quantum redQuantum ( void ) const; // Green color (range 0 to MaxRGB) void greenQuantum ( Quantum green_ ); Quantum greenQuantum ( void ) const; // Blue color (range 0 to MaxRGB) void blueQuantum ( Quantum blue_ ); Quantum blueQuantum ( void ) const; // Alpha level (range OpaqueOpacity=0 to TransparentOpacity=MaxRGB) void alphaQuantum ( Quantum alpha_ ); Quantum alphaQuantum ( void ) const; // Scaled (to 1.0) version of alpha for use in sub-classes // (range opaque=0 to transparent=1.0) void alpha ( double alpha_ ); double alpha ( void ) const; // Does object contain valid color? void isValid ( bool valid_ ); bool isValid ( void ) const; // Set color via X11 color specification string const Color& operator= ( const std::string &x11color_ ); const Color& operator= ( const char * x11color_ ); // Assignment operator Color& operator= ( const Color& color_ ); // Return X11 color specification string /* virtual */ operator std::string() const; // Return ImageMagick PixelPacket operator PixelPacket() const; // Construct color via ImageMagick PixelPacket Color ( const PixelPacket &color_ ); // Set color via ImageMagick PixelPacket const Color& operator= ( const PixelPacket &color_ ); };
Available derived color specification classes are shown in the following table:
Class |
Description |
---|---|
Representation of RGB color with red, green, and blue specified as ratios (0 to 1) |
|
Representation of grayscale RGB color (equal parts red, green, and blue) specified as a ratio (0 to 1) |
|
Representation of a black/white color (true/false) |
|
Representation of a color in Hue/Saturation/Luminosity (HSL) colorspace |
|
Representation of a color in the YUV colorspace |
Representation of an RGB color in floating point. All color arguments have a valid range of 0.0 - 1.0. Note that floating point alpha may be set via the alpha() method in the Color base class:
class ColorRGB : public Color { public: ColorRGB ( double red_, double green_, double blue_ ); ColorRGB ( void ); ColorRGB ( const Color & color_ ); /* virtual */ ~ColorRGB ( void ); void red ( double red_ ); double red ( void ) const; void green ( double green_ ); double green ( void ) const; void blue ( double blue_ ); double blue ( void ) const; // Assignment operator from base class ColorRGB& operator= ( const Color& color_ ); protected: // Constructor to construct with PixelPacket* ColorRGB ( PixelPacket* rep_, PixelType pixelType_ ); };
Representation of a floating point grayscale color (in RGB colorspace). Grayscale is simply RGB with equal parts of red, green, and blue. All double arguments have a valid range of 0.0 - 1.0:
class ColorGray : public Color { public: ColorGray ( double shade_ ); ColorGray ( void ); ColorGray ( const Color & color_ ); /* virtual */ ~ColorGray (); void shade ( double shade_ ); double shade ( void ) const; // Assignment operator from base class ColorGray& operator= ( const Color& color_ ); };
Representation of a black/white pixel (in RGB colorspace). Color arguments are constrained to 'false' (black pixel) and 'true' (white pixel):
class ColorMono : public Color { public: ColorMono ( bool mono_ ); ColorMono ( void ); ColorMono ( const Color & color_ ); /* virtual */ ~ColorMono (); void mono ( bool mono_ ); bool mono ( void ) const; // Assignment operator from base class ColorMono& operator= ( const Color& color_ ); };
Representation of a color in Hue/Saturation/Luminosity (HSL) colorspace:
class MagickDLLDecl ColorHSL : public Color { public: ColorHSL ( double hue_, double saturation_, double luminosity_ ); ColorHSL ( void ); ColorHSL ( const Color & color_ ); /* virtual */ ~ColorHSL ( ); void hue ( double hue_ ); double hue ( void ) const; void saturation ( double saturation_ ); double saturation ( void ) const; void luminosity ( double luminosity_ ); double luminosity ( void ) const; // Assignment operator from base class ColorHSL& operator= ( const Color& color_ ); };
Representation of a color in YUV colorspace (used to encode color for television transmission). Argument ranges are
Y
0.0 through 1.0
U
-0.5 through 0.5
V
-0.5 through 0.5
class ColorYUV : public Color { public: ColorYUV ( double y_, double u_, double v_ ); ColorYUV ( void ); ColorYUV ( const Color & color_ ); /* virtual */ ~ColorYUV ( void ); void u ( double u_ ); double u ( void ) const; void v ( double v_ ); double v ( void ) const; void y ( double y_ ); double y ( void ) const; // Assignment operator from base class ColorYUV& operator= ( const Color& color_ ); };
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