Ptex
PtexTriangleFilter.h
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1#ifndef PtexTriangleFilter_h
2#define PtexTriangleFilter_h
3
4/*
5PTEX SOFTWARE
6Copyright 2014 Disney Enterprises, Inc. All rights reserved
7
8Redistribution and use in source and binary forms, with or without
9modification, are permitted provided that the following conditions are
10met:
11
12 * Redistributions of source code must retain the above copyright
13 notice, this list of conditions and the following disclaimer.
14
15 * Redistributions in binary form must reproduce the above copyright
16 notice, this list of conditions and the following disclaimer in
17 the documentation and/or other materials provided with the
18 distribution.
19
20 * The names "Disney", "Walt Disney Pictures", "Walt Disney Animation
21 Studios" or the names of its contributors may NOT be used to
22 endorse or promote products derived from this software without
23 specific prior written permission from Walt Disney Pictures.
24
25Disclaimer: THIS SOFTWARE IS PROVIDED BY WALT DISNEY PICTURES AND
26CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
27BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS
28FOR A PARTICULAR PURPOSE, NONINFRINGEMENT AND TITLE ARE DISCLAIMED.
29IN NO EVENT SHALL WALT DISNEY PICTURES, THE COPYRIGHT HOLDER OR
30CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
31EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
32PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
33PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND BASED ON ANY
34THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
35(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
36OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
37*/
38
39#include "Ptexture.h"
40
42
45
47{
48 public:
50 _tx(tx), _options(opts), _result(0), _weight(0),
52 _dt((DataType)0) {}
53 virtual void release() { delete this; }
54 virtual void eval(float* result, int firstchan, int nchannels,
55 int faceid, float u, float v,
56 float uw1, float vw1, float uw2, float vw2,
57 float width, float blur);
58
59 protected:
60 void buildKernel(PtexTriangleKernel& k, float u, float v,
61 float uw1, float vw1, float uw2, float vw2,
62 float width, float blur, Res faceRes);
63
64 void splitAndApply(PtexTriangleKernel& k, int faceid, const Ptex::FaceInfo& f);
65 void applyAcrossEdge(PtexTriangleKernel& k, const Ptex::FaceInfo& f, int eid);
66 void apply(PtexTriangleKernel& k, int faceid, const Ptex::FaceInfo& f);
68
70
71 PtexTexture* _tx; // texture being evaluated
72 Options _options; // options
73 float* _result; // temp result
74 float _weight; // accumulated weight of data in _result
75 int _firstChanOffset; // byte offset of first channel to eval
76 int _nchan; // number of channels to eval
77 int _ntxchan; // number of channels in texture
78 DataType _dt; // data type of texture
79};
80
82
83#endif
#define PTEX_NAMESPACE_END
Definition PtexVersion.h:62
Public API classes for reading, writing, caching, and filtering Ptex files.
Per-face texture data accessor.
Definition Ptexture.h:406
Interface for filtered sampling of ptex data files.
Definition Ptexture.h:937
Interface for reading data from a ptex file.
Definition Ptexture.h:457
void splitAndApply(PtexTriangleKernel &k, int faceid, const Ptex::FaceInfo &f)
void applyIter(PtexTriangleKernelIter &k, PtexFaceData *dh)
void apply(PtexTriangleKernel &k, int faceid, const Ptex::FaceInfo &f)
void buildKernel(PtexTriangleKernel &k, float u, float v, float uw1, float vw1, float uw2, float vw2, float width, float blur, Res faceRes)
void applyAcrossEdge(PtexTriangleKernel &k, const Ptex::FaceInfo &f, int eid)
virtual void release()
Release resources held by this pointer (pointer becomes invalid).
PtexTriangleFilter(PtexTexture *tx, const PtexFilter::Options &opts)
virtual void eval(float *result, int firstchan, int nchannels, int faceid, float u, float v, float uw1, float vw1, float uw2, float vw2, float width, float blur)
Apply filter to a ptex data file.
Triangle filter kernel iterator (in texel coords)
Triangle filter kernel (in normalized triangle coords)
Choose filter options.
Definition Ptexture.h:956
Information about a face, as stored in the Ptex file header.
Definition Ptexture.h:229