#include <VSDShapeList.h>
◆ VSDShapeList() [1/2]
libvisio::VSDShapeList::VSDShapeList |
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◆ ~VSDShapeList()
libvisio::VSDShapeList::~VSDShapeList |
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◆ VSDShapeList() [2/2]
libvisio::VSDShapeList::VSDShapeList |
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const VSDShapeList & | shapeList | ) |
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◆ addShapeId() [1/2]
void libvisio::VSDShapeList::addShapeId |
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unsigned | id, |
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unsigned | shapeId ) |
◆ addShapeId() [2/2]
void libvisio::VSDShapeList::addShapeId |
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unsigned | shapeId | ) |
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◆ clear()
void libvisio::VSDShapeList::clear |
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◆ empty()
bool libvisio::VSDShapeList::empty |
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const |
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inline |
◆ getShapesOrder()
const std::vector< unsigned > & libvisio::VSDShapeList::getShapesOrder |
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◆ operator=()
◆ setElementsOrder()
void libvisio::VSDShapeList::setElementsOrder |
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const std::vector< unsigned > & | elementsOrder | ) |
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◆ m_elements
std::map<unsigned, unsigned> libvisio::VSDShapeList::m_elements |
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private |
◆ m_elementsOrder
std::vector<unsigned> libvisio::VSDShapeList::m_elementsOrder |
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private |
◆ m_shapesOrder
std::vector<unsigned> libvisio::VSDShapeList::m_shapesOrder |
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private |
The documentation for this class was generated from the following files: