Ptex
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Common data structures and enums used throughout the API. More...
Classes | |
struct | FaceInfo |
Information about a face, as stored in the Ptex file header. More... | |
struct | Res |
Pixel resolution of a given texture. More... | |
class | String |
Memory-managed string. More... | |
Enumerations | |
enum | MeshType { mt_triangle , mt_quad } |
Type of base mesh for which the textures are defined. More... | |
enum | DataType { dt_uint8 , dt_uint16 , dt_half , dt_float } |
Type of data stored in texture file. More... | |
enum | EdgeFilterMode { efm_none , efm_tanvec } |
How to handle transformation across edges when filtering. More... | |
enum | BorderMode { m_clamp , m_black , m_periodic } |
How to handle mesh border when filtering. More... | |
enum | EdgeId { e_bottom , e_right , e_top , e_left } |
Edge IDs used in adjacency data in the Ptex::FaceInfo struct. More... | |
enum | MetaDataType { mdt_string , mdt_int8 , mdt_int16 , mdt_int32 , mdt_float , mdt_double } |
Type of meta data entry. More... | |
Functions | |
const char * | MeshTypeName (MeshType mt) |
Look up name of given mesh type. | |
const char * | DataTypeName (DataType dt) |
Look up name of given data type. | |
const char * | BorderModeName (BorderMode m) |
Look up name of given border mode. | |
const char * | EdgeFilterModeName (EdgeFilterMode m) |
Look up name of given edge filter mode. | |
const char * | EdgeIdName (EdgeId eid) |
Look up name of given edge ID. | |
const char * | MetaDataTypeName (MetaDataType mdt) |
Look up name of given meta data type. | |
int | DataSize (DataType dt) |
Look up size of given data type (in bytes). | |
float | OneValue (DataType dt) |
Look up value of given data type that corresponds to the normalized value of 1.0. | |
float | OneValueInv (DataType dt) |
Lookup up inverse value of given data type that corresponds to the normalized value of 1.0. | |
void | ConvertToFloat (float *dst, const void *src, Ptex::DataType dt, int numChannels) |
Convert a number of data values from the given data type to float. | |
void | ConvertFromFloat (void *dst, const float *src, Ptex::DataType dt, int numChannels) |
Convert a number of data values from float to the given data type. | |
Common data structures and enums used throughout the API.
enum Ptex::BorderMode |
How to handle mesh border when filtering.
Enumerator | |
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m_clamp | texel access is clamped to border |
m_black | texel beyond border are assumed to be black |
m_periodic | texel access wraps to other side of face |
Definition at line 86 of file Ptexture.h.
enum Ptex::DataType |
Type of data stored in texture file.
Enumerator | |
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dt_uint8 | Unsigned, 8-bit integer. |
dt_uint16 | Unsigned, 16-bit integer. |
dt_half | Half-precision (16-bit) floating point. |
dt_float | Single-precision (32-bit) floating point. |
Definition at line 72 of file Ptexture.h.
enum Ptex::EdgeFilterMode |
How to handle transformation across edges when filtering.
Enumerator | |
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efm_none | Don't do anything with the values. |
efm_tanvec | Values are vectors in tangent space; rotate values. |
Definition at line 80 of file Ptexture.h.
enum Ptex::EdgeId |
Edge IDs used in adjacency data in the Ptex::FaceInfo struct.
Edge ID usage for triangle meshes is TBD.
Enumerator | |
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e_bottom | Bottom edge, from UV (0,0) to (1,0) |
e_right | Right edge, from UV (1,0) to (1,1) |
e_top | Top edge, from UV (1,1) to (0,1) |
e_left | Left edge, from UV (0,1) to (0,0) |
Definition at line 94 of file Ptexture.h.
enum Ptex::MeshType |
Type of base mesh for which the textures are defined.
A mesh can be triangle-based (with triangular textures) or quad-based (with rectangular textures).
Enumerator | |
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mt_triangle | Mesh is triangle-based. |
mt_quad | Mesh is quad-based. |
Definition at line 66 of file Ptexture.h.
enum Ptex::MetaDataType |
Type of meta data entry.
Definition at line 102 of file Ptexture.h.
const char * Ptex::BorderModeName | ( | BorderMode | m | ) |
Look up name of given border mode.
void Ptex::ConvertFromFloat | ( | void * | dst, |
const float * | src, | ||
Ptex::DataType | dt, | ||
int | numChannels | ||
) |
Convert a number of data values from float to the given data type.
void Ptex::ConvertToFloat | ( | float * | dst, |
const void * | src, | ||
Ptex::DataType | dt, | ||
int | numChannels | ||
) |
Convert a number of data values from the given data type to float.
Referenced by PtexSeparableFilter::eval(), and PtexTriangleFilter::eval().
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inline |
Look up size of given data type (in bytes).
Definition at line 130 of file Ptexture.h.
const char * Ptex::DataTypeName | ( | DataType | dt | ) |
Look up name of given data type.
const char * Ptex::EdgeFilterModeName | ( | EdgeFilterMode | m | ) |
Look up name of given edge filter mode.
const char * Ptex::EdgeIdName | ( | EdgeId | eid | ) |
Look up name of given edge ID.
const char * Ptex::MeshTypeName | ( | MeshType | mt | ) |
Look up name of given mesh type.
const char * Ptex::MetaDataTypeName | ( | MetaDataType | mdt | ) |
Look up name of given meta data type.
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inline |
Look up value of given data type that corresponds to the normalized value of 1.0.
Definition at line 136 of file Ptexture.h.
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inline |
Lookup up inverse value of given data type that corresponds to the normalized value of 1.0.
Definition at line 142 of file Ptexture.h.