#include <VSDInternalStream.h>
◆ VSDInternalStream() [1/2]
VSDInternalStream::VSDInternalStream |
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librevenge::RVNGInputStream * | input, |
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unsigned long | size, |
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bool | compressed = false ) |
◆ ~VSDInternalStream()
VSDInternalStream::~VSDInternalStream |
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inlineoverride |
◆ VSDInternalStream() [2/2]
◆ existsSubStream()
bool VSDInternalStream::existsSubStream |
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const char * | | ) |
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inlineoverride |
◆ getSize()
unsigned long VSDInternalStream::getSize |
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const |
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inline |
◆ getSubStreamById()
librevenge::RVNGInputStream * VSDInternalStream::getSubStreamById |
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unsigned | | ) |
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inlineoverride |
◆ getSubStreamByName()
librevenge::RVNGInputStream * VSDInternalStream::getSubStreamByName |
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const char * | | ) |
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inlineoverride |
◆ isEnd()
bool VSDInternalStream::isEnd |
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override |
◆ isStructured()
bool VSDInternalStream::isStructured |
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inlineoverride |
◆ operator=()
◆ read()
const unsigned char * VSDInternalStream::read |
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unsigned long | numBytes, |
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unsigned long & | numBytesRead ) |
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override |
◆ seek()
int VSDInternalStream::seek |
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long | offset, |
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librevenge::RVNG_SEEK_TYPE | seekType ) |
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override |
◆ subStreamCount()
unsigned VSDInternalStream::subStreamCount |
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inlineoverride |
◆ subStreamName()
const char * VSDInternalStream::subStreamName |
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unsigned | | ) |
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inlineoverride |
◆ tell()
long VSDInternalStream::tell |
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override |
◆ m_buffer
std::vector<unsigned char> VSDInternalStream::m_buffer |
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private |
◆ m_offset
volatile long VSDInternalStream::m_offset |
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private |
The documentation for this class was generated from the following files: